Dreamlands using the West Marches model.
- The hub is the mansion of a old rich man.
- His secretary hire dreamers.
- The old man is never seen.
- Lot of cats everywhere in the mansion.
- The old man also run a refuge for cats.
- The basement is off limit and contain mummified cats.
- Basement is a temple of Bast and contain Egyptian themed spells.
- Old man is dead and his soul habit the cats of the house.
- Secretary is in fact following his will.
- Mansion contain occult library and contain dreams related spells.
- Dreaming in the house transfer you to the Dreamlands.
- You always appear in the same city, like in the West Marches.
- The old man left a journal with starting clues for locations to explore around the city.
- The old man is know in the Dreamlands as a woman and a priestess of Bast (she was a closeted trans woman). The characters profit from her good reputation in the Dreamlands (while maybe she had a bad rep in the waking world for being eccentric).
- Area surrounding the dream city is a hex or point crawl.
- Locations to explore are dungeon crawl locations (temples, ruins, etc).
- Each location have archaeological clues that point toward a other location.
- Some locations have clues that points toward waking world locations to investigate to gain bonus clues about Dreamland locations.
- Many dungeon crawl locations lead to the Dreamlands' underworld for higher level play.
- Moon cycles affect random encounters?
- Possibility of playing a cat or a Dreamlands denizen if you die in the Dreamlands?
- The characters wake up at the end of each sessions.
4 comments:
Very interesting.
This is great!
I love it. Time to pick up that copy of dreamlands I've always promised myself. This would make a great "transitional" campaign into CoC for people who are used to playing OSR D&D.
The only thing lacking is the XP economy. I am not certain if a West Marches campaign would work without the lure of XP.
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