Showing posts with label creature. Show all posts
Showing posts with label creature. Show all posts

Monday, December 9, 2019

The wyrd tongue that walk on three legs

Contributions by: Tore N, Draugmith, Greg S, Nomad Galactic, Usedforscreaming. 
The creature is the divine child of a satyr like deity and a shadow that nested in the shimmering realm. One legend say that the creature was conceived when the satyr god seduced one of his priestess while she was possessed by the shadow. A other story say that the satyr goddess and the shadow felt in love but that their union and their offspring was cursed. Satyres try to ward off the creatures, some want to hunt it, other respect it divine heritage and secretly seek it blessing. 

(1) Wyrd skull 
The divine offspring is blind and can only perceive beings who memorized spells, it often use it shadowy hands (6) to feel it surrounding. The wyrd skull can cast spells stored in the skulls of wizards, see (4) and (5).

(2) Torso-tongue. 
These organs detect changes in kanna or magical energy. In this way the creature hopes to be lead back to its distant home where color has its origin, and where even the least creature lives on kanna.

(3) Veil tearing horns
These horns can tear through shadows, illusions or beings made of pure light or colors. 

(4) Head receptacle - Decayed skull 
The divine creature eats wizards, absorbs their heads into it's body. The head is still alive in a semi-comatose state, conscious of what happens but without free will. The goat can cast any spells the wizard had prepared at the time of digestion. Once expended, the head decays into a skull.

(5) Head receptacle - Empty
When empty a head receptacle can absorb a first or second spell and hold it to digest or release it later. Piercing the creature through one of it empty receptacles do a extra die of damage.    

(6) Shadowy hands
The divine child have long shadowy limbs that can stretch to grasp preys, within 15ft, no save is possible against their grasp. Their grip cannot be broken and the limbs cannot be cut. The limbs may be severed by tying a red ribbon around them. A severed limbs act autonomously and will meld itself to the nearest living thing, they favour ankles, wrists or necks to attach themselves.

(7) Triplicate goat-legs
They allow the creature to mimic the footprints of pair-bonded satyrs to avoid being tailed by hunters (or the satyrs themselves).

(8) Tail slicer
In addition to doing a small bit of automatic damage to anyone who flanks or backstabs, it has a small chance of severing the silver cord of anyone spying on it from the ethereal plane. The creature itself is not conscious of other planes, but the slicer knows. 

(9) Shimmering fleece 
The fleece shimmer near kanna leylines. Legends say that if woven into a garment the fleece can protect it wearer against magical attacks. 

Tuesday, May 15, 2018

Lavender Proto-Magister with sensorial jewelry


Proto-Magisters
HD: 2 by level of spell casting
AC: as slime
Save as wizard
Alignment: lavender-neutral
Att & dmg: 1, 1d6 of corroding damage. 

Spell casting:
proto-magister can cast mage spells. Each spell is a globe of protoplasm slime with 1HD by spell level. Casting spells cost the magister 1HP by spell level. Protoplasm spells lose 1hp by appropriate time unit after the spell duration end. Instant spell proptoplasm lose 1d4 hp by rounds. Magisters can heal protoplasm spells by transfering HP while touching them. Protoplasm spells have a AC as a non-armored being and can be attacked. Casting the same spell on a protoplasm heal for 1d6 HP by spell level.

Spell absorbing:
When a magister pass a saving throw and resist a spell effect it heal by 1hp by level of the spell.

Sensorial jewelry:
Grant normal sense to the magister, without them they can only orient themselves through sensing vibrations and always act last in initiative order.

Monday, May 14, 2018

Unidentified creature

I asked people on G+ what are these creatures and I compiled their answers.
  • The march of the tuba tulips. Resist their dance if you can.
  • Skyns- waiting to slip onto a host humanoid.
  • They are Komaedians (I had a director who used to say that comedians are tubes : in those tubes you can put emotions to play true characters...) So, the komaedians are creatures who are feeding of emotions (fear, sadness, anger...). When they devore all the emotions of someone, they can take the shape of the victim and the victim falls totally apathetic. 
  • Bugles(tm) golems.
  • These gentile creatures are a vital part of the pond ecology in the desert of a thousand oases.
  • Through their long, tubelike arms they draw water up from a pool, two or three draining one in under an hour. They consume befouling creatures and any dung that may have tainted the pool, and seed it with sand-fairies and fast-growing fern spores over the next day’s travels, and then deposit the purified and enlivened water in a different pond basin by burrowing into the bed and letting that waters rise out of their funnel-shaped “heads.” It’s estimated that nearly a third of the water in the desert is in transit at any given time. Harming them is taboo in the local culture, and and that are killed release a sudden flood and riotous growth. More than one adventuring party has been caught in the sudden deluge, nearly drowned, choked by fern-vines, and left bound to dry up in the desert as the water disappears into the sand. Rumors: sometimes they will burry themselves without releasing their full water load, and then turn an area suddenly to quicksand. We’re not sure what they do with those who can’t escape, but caerns of carefully (but not...accurately) arranges bones are sometimes found. Rumors: it is said that if the proper gift is given, and the proper song sung, one can be convinced to give out a small portion of healing water before completing its journey. How does it pour out this largeness? Rumors: it is said the Red Bandit made a sport of harassing the creatures, and once killed three in a week. For the next month, every watering hole they visited dried up as they were approaching, and many of his followers died of desert madness. 
  • Man-eating plants or plant-eating humans.
  • They are the Fallopians. They're mischievous sprites that use their charms to encourage romantic attraction, unplanned sex, and the failure of birth control mechanisms.
  • Artery abhumans grown from cloned artery tissue long ago and gone wild
  • Audiovores
  • In the TNG episode where everyone gets addicted to the video games, those are the creatures in the video game. They are a form of non-biological life that subsists on eating the energy from those discs in the game.
  • They are the Cacophonist's Stormtubas. After sound was created, the Cacophonist (who went by a different name then) could not leave well enough alone. The universe could emit more sounds! better sounds! Continuous sounds! And so it started to transform a resisting world. These days the Cacophonist is waging loud war, and the stormtubas are  its vanguard. They come blaring and bleating over the hills, their attack-polka striking fear in anyone but the tone deaf and the angels of Quiet, the Cacophonist's surest foes. 
  • Before a Beholder fully matures, they gambol about in these meat-suit onesies 
  • Parsnip Spirits :)
  • Spiral walkers (Uzumaki!)  
  • They are Lurth-opus, creatures from other dimensions that seek rational humanoids to wear as theis bodies. They will, after taking control of a body, feed from their nutrients and brain activity until they die, after that they will dispose of that flesh and seek another. If dealt with and correctly put on a stupor, but not killed, the creatures may become a powerful armor, that grants a brain damaging wave of power and some dimensional travel capabilities.
  • Friends