Showing posts with label giant. Show all posts
Showing posts with label giant. Show all posts

Monday, January 8, 2018

Moon Titans

Playable character race:

Moon Titans
Elven like giants who live on the moon

Attributes modifiers 
+2STR
-2CON

Classes: fighter, illusionist, cleric 
Multi class: fighter-illusionist 
If played as "race as class" use the elf template for XP and fighter-mage abilities.

Special attributes 

Strong but delicate: 
Being large creatures they start with a extra hit dice (only apply CON modifier once) and receive a bonus to STR but being used to the low gravity of the moon they receive a CON penalty and are easily exhausted. They can also receive penalties when their size handicap them.

Night vision: 
They can see perfectly under the night sky (but not underground).
They receive -1 to hit when fighting in sunlight or in a very bright environment.  

Moon metal weapons: 
New characters start with weapons that count as silver weapons. Moon metal weapons give +1 to hit when wield under the moon light. Moon metal slightly glow in the dark when exposed to the night sky. Moon weapons are bigger but lighter, this balance out and their damage die remain the same as normal weapons. When buying weapons and armors from man sized settlements, Moon Titans must pay double the price for their size. Non moon metal weapons and armor count as a extra encumbering item. 

Moon bridge: 
Once every moon phase a titan can sing for 1 turn while standing in the moonlight to open a moon bridge to the moon or to any location they already visited that can be reached by moonlight. The phase of the moon influence the travel:
  • Full: being lost (none), random moon creature encounter (4/6) 
  • Gibbous: being lost (1/6), random moon creature encounter (3/6) 
  • Half: being lost (2/6), random moon creature encounter (2/6) 
  • Crescent: being lost (3/6), random moon creature encounter (1/6)  
  • New: being lost (4/6), random moon creature encounter (none) 
Duration: a gate remain open for both side for 1d6 + level turns. Travelling through the gate usually take 1d6 rounds.

Being lost: mean that the gate open to different place, roll a d6: 
  1. Open into the shadow dimension or a alien sphere or plane.  
  2. Open on the moon or the dark side of the moon (if the target was the moon) 
  3. Open close to the target location but travelling took 1d6 days (that only felt like turns). 
  4. Open 1d6 hours of walk away from the target location. 
  5. Open close to the location but in a place that complicate things. 
  6. Open close to target location but in a place that give interesting opportunities. 
Random moon creature encounter: mean that the travelers encounter something while traveling through the moon bridge, roll 1d6:
  1. Major selenite predator (1) (4 to 8 HD, six legged) 
  2. Minor selenite predators (1d6) (2 to 4HD, six legged) 
  3. Moon pests or bugs (2d6) (1/2 or 1HD) 
  4. Moonbeam or moonstone elemental (1d4) (HD change with the moon phases) 
  5. Selenite humanoids (1d6, random alignment and dispositions) 
  6. Dreamer (make a reaction test to see if they are generating a dream or a nightmare. To move on the group must kill the dreamer or find a exit from their dream or nightmare) 

Wednesday, December 6, 2017

Giant Floating Cat Head


Anne H wrote stats for my drawing:

232, servant of TERANDMAR:

232 is a loyal servant of the great and powerful TERANDMAR, one of several similar servants in TERANDMAR's army. She pilots a flying stone cat head. TERANDMAR orders soldiers like 232 to patrol the territory and harry or destroy interlopers like the characters.

While she in the pilot seat, 232 can effectively use the stone head to shield her from almost any attack. Until her vehicle is destroyed, combat is exclusively between the characters and the stone head. However - on a critical hit, a character can choose to apply damage to 232 instead of the stone head. If 232 is reduced to 0 hp in this fashion, she is knocked out of the pilot seat, falls to the ground, and lands on her feet with full hp restored. 232 will also exit the stone head with full hp if the head is destroyed. (While she is in the pilot's seat, damage to 232's hit points represents a loss of her ability to remain in her vehicle, rather than physical injury.) In either case, once 232 exits the cockpit, combat can proceed between her and the characters directly.

Flying stone cat head:
10 HD,
Armor as stone,
Move fly at twice normal,
Attacks: 3 eye lasers (3d6) or 1 slam (save or die, 3d6 on successful save),
Specials: pilot (if 232 is knocked from the pilot's seat, the flying stone cat head ceases attacking),
lasers (the flying stone cat head has 3 eyes that fire lasers, allowing it to make 3 attacks per round that dead 3d6 damage each, a character who scores a critical hit can break one of the eyes reducing it to 2 attacks dealing 2d6, etc),
attack pattern (the flying stone cat head alternates between its two attacks on consecutive rounds, firing lasers one round, dropping from the sky to slam the next round, then firing lasers, then slamming, etc),
crumbling (if the giant stone cat head is reduced to half its starting hp, 2 of its laser eyes immediately shatter [reducing it to 1 attack for 1d6 or no laser attacks if an eye was already broken, although it maintains its attack pattern regardless], its slam attack becomes save or 3d6 with no damage on a successful save, its attack rolls and saving throws are made as though it were a 5 HD monster, and its movement speed is reduced from twice normal to half normal)

232:
2 HD,
Armor as leather,
Move normal,
Attacks: 2 claws (1d4) or 1 bite (1d6)
Specials: stone shield (while 232 is piloting the flying stone cat head, she is shielded from most attacks, and damage to her hit points represents the loss of her ability to stay in the cockpit rather than physical damage, when she emerges from the vehicle she is at full hp),
loyal to TERANDMAR (232 is not insane, but she is fanatically loyal to her master, however if subdued instead of killed, and if shown evidence of TERANDMAR's duplicity, 232 can be swayed to befriend the characters and betray her former master, even becoming a henchman or player character herself)