While I visited the Pompeii exhibition in Montréal I noted that many of the Pompeii artefacts bear the mark of other culture influences (especially by Egypt). I thought that this was rarely depicted in dungeons, like for a exemple the ruins of a dwarf fortress often only feature pure dwarven stuff. But it could be interesting to inject some cultural influences from other fantasy cultures and races. Like including a dwarven room containing furniture influenced by elven or kuo-toa art.
So when you build a dungeon linked to a race or a culture, you can roll a d6 for each rooms to see if the room contain some elements influenced from other cultures (could be a 1 chance on a d6)
The room contain (d6):
- Architectural elements or furniture (can define the room function)
- Common everyday items or tools (include food, weapons and armors)
- Artwork, music instruments, luxury goods, erotic art (treasures)
- Science or craft work, item or books (can include a trap or trick)
- Religious, philosophy or magical work, item or books (can include a trap or trick)
- Individuals (npc) or a npc self representations (portraits, sculptures, etc...)
Influenced by (d6):
- A lost civilization (near ruins)
- A allied race or nation
- A distant trading race or nation
- A sworn enemy, traitor or competitor race or nation (forbidden stuff)
- Former (or current) lord or vassal race or nation (also forbidden if slaves)
- Foreign & exotic race or nation of a opposed or very different nature