Monday, May 27, 2019

Keyed version of the map from Lacustres.

I was thinking of doing a more gameable version of Lacustres but I never finished it. I am sharing you what I wrote, in case that you would like to use it with the zine. (there is also a free PDF version in my side links)

The Lake
  1. Abandoned Hunting Lodge, cursed trophies, one random recipe.
  2. Quiet River, encounters are more peacefuls, strong current. 
  3. Birds Island, lair of small birds and the elder bird (+2HD).
  4. Shallow Beach, a bit more chances of making random encounters.
  5. Dark Forest, nearly no sunlight, encounter are more creepy.
  6. Gentle Whirlpool, lost rowboat with a bird nest in it, baby bird can be kept as pet.
  7. Algae Forest, lots of tiny fishes hiding among the algaes, good for aquatic ambushes.
  8. Dead Forest, giant insects (+1HD).
  9. Old Daddy or Mommy, roll a d12 on the random encounter table, this monster is unique, old and very wise (+2HD).
  10. Tombstone Island, lonely 2HD undeads and a forgotten treasure.
  11. Algae Island, sentient algae colony, guard a shipwreck for sentimental reasons.
  12. Cattail Beach, tasty cattail, heal 1d4 HP when used to prepare food.
  13. Hag Cave, recipes book contain 4 recipes, d6 cursed talking skulls.
  14. River Dam, made by a random monster (roll d12 on encounter table).
  15. Islands Delta, long poles with trinkets, some are protection charms.
  16. Fisherwomen Family, all women, husband was transformed by the Hag into a monster.
  17. Forbidden River, haunted (charms from #15 protects against ghosts)
  18. Bushes, eerie wind chimes, tiny people and a cursed giant badger.
  19. South River, giant storks (+1HD)
  20. Swamp Tree, strange fruits that give visions and may have other side effects.
  21. Haunted Mountain, old ogre hermit who make ghost sounds to scare people away.
  22. Grass Beach, good hiding place, old crab who weave baskets and put shells in them.
  23. Beached monster, larger specimen (+1HD) roll a d12 on the random encounter table.
  24. Good Fishing Spot, gain advantage when fishing here, fisherwomen from area 16 sometimes fish here.
  25. Moles Hills, crafty giant moles hunt nasty but tasty evil worms.
  26. Lake Weather, roll a random weather that affect the whole lake for d6 days.
  27. Lost Dog, a big friendly dog (3HD) guard the remains of his old master.
  28. Buried Treasure, multiple exploratory holes awakened something that burrow.
  29. Poachers Trail, bandits who hunt lake monsters to sell their body parts.
  30. Burrows Hills, complex network of abandoned burrows big enough to crawl through them while walking on all fours.
Aquatic or shore encounters (d20) 
1 to 12. Lake monsters (in page order)
13. Fishes and mollusks
14. Amphibians and crustaceans
15. Birds
16. Mammals
17. Insects
18. Special algae
19. Wreckage or carcass
20. Lonely fisherman (or ghost)

Land Encounters (d10)
1. Mollusks or snails
2. Amphibians and crustaceans
3. Birds
4. Mammals
5. Insects
6. Special flora
7. Abandoned camp or trash
8. Group of bandits (d6)
9. Hunter or woman gathering herbs
10. Lonely traveler (or ghost)

Lake weather (d10) last d6 days.
  1. Soft rain and distant thunder
  2. Heavy rain and close thunder
  3. Hail (last d6 hours only)
  4. Fireflies or whispering will-o-the-wisps (last d6 hours only)
  5. Small lightning balls slowly drifting over the water (last d6 hours only)
  6. Muddy or troubled water, some dead fishes and debris, things are too quiet...
  7. Faery fires and wind chimes or tiny bells (last d6 hours only)
  8. Light breeze and soft waves (lots of birds)
  9. Windy with big waves
  10. Sunny and calm, clear water (but lots of bugs)

Wednesday, May 8, 2019

Micromaiden Spirit Grid

I want to eventually expand my cyber dungeon and publish a zine that include the random tables I used to generate the rooms descriptions. If you try to play with it, give me some feedbacks, it could help me for the zine version.