Showing posts with label mushroom. Show all posts
Showing posts with label mushroom. Show all posts

Sunday, May 10, 2020

Goblins Collector


Goblins collectors are remnants of the great myconid war. They were created to assimilate goblins and convert them into fungal drones. But these walking fungal mounds developed a symbiosis relation with the goblins they assimilated and started to lovingly collect them. They became protective of their assimilated goblins and refused to put them at risk. Their myconid handlers tried to get rid of these montrosity by poisoning them but the mutant goblins they assimilated helped them to develop a immunity to the tailored poison spores.

Only a few Goblins Collector survived the war and the myconid purge, these colossal fungus live a nomadic live, travelling between caverns that are large enough to accommodate their size.

The symbiotic goblins work well together and are good fungus collectors. They live in the birthing chambers situated in the hunchback of the Goblins Collector, some goblin build crude structures on their collector.

The birthing chambers are interconnected by a network of passages and secondary chambers that ressemble a small caverns network that can be explored like a dungeon. The connecting tunnels being goblin sized, most adventurers would have to walk on their knees to crawl through them. The symbiotic goblins take good cares of these chambers and will hunt any parasites that tries to settle in.

Other goblins tribes respect the goblins collectors because they usually travel in the periphery of their tribal territories and serve as a border patrol. They are tolerated since they are too big to venture into the tribe's tunnels, a few goblins get assimilated by the collector, but this is ok, in a sense these goblins are only joining a new tribe.



Goblins collectors have between 6 to 9 HD. They slowly regen HP by eating fungus or by assimilating goblins (and other beings). 
  • AC: as leather
  • Attacks: trampling for 2d8 dmg. 
  • or d6 pseudopods attacks that do a d6 damages.  
  • ML: 8 
  • On a failed ML test, the Collector release a cloud of confusion spores and retreat. 
  • Confusions spores make people wander in random directions for 2d6 rounds (saves half the duration). (Characters can remain still to avoid wandering around)

Collectors are accompanied by a d6 of goblins for each of their HD. The collector lose a HP when one of their goblin die.  

Creatures killed by their pseudopods are ingested, then digested or assimilated.
Goblins will always be assimilated and heal the Collector by their amount of HP.
If a adventurer get ingested and make a constitution save, they are reborn 2d6 turns later into one of the birthing chambers of the hunchback.

Roll a d12 on the goblin rebirth table (goblins roll a d8):
  1. You are reborn as 2d3 goblins. 
  2. You are reborn as  2 goblins.
  3. You are reborn as  a goblin.
  4. You are reborn as  a goblin.
  5. You are reborn as  a goblin.
  6. You are reborn as a goblin that will grow into a hobgoblin.
  7. You are reborn as a goblin that will grow into a bugbear.
  8. You are reborn as a goblin collector hybrid. 
  9. You are reborn as a random level 1 character of the same class and specie. 
  10. You are reborn as two level 1 copies of yourself (play both)
  11. You are reborn as two copies of yourself, one is a NPC who think they are e a goblin.
  12. You are reborn as a copy of yourself. 
  • A character reborn as a goblin can be played as a goblin character class (HD: d6). 
  • If a character is reborn as multiple goblins, the player play all of them. 
  • Characters that grow into other goblinoids grow in size as they level up. 
  • Reborn characters have a hard time remembering who they are (ask for WIS tests to remember stuff). 
  • A reborn character get 2 points of reaction bonus when dealing with goblins of their collector's tribe. 
  • Characters reborn as humans have infravision and the goblin's weakness to sunlight.
  • A character reborn as a goblin collector hybrid are reborn as a female goblin that can devour dead goblins to assimilate them into the tribe. A devoured goblin will heal the hybrid by their amount of HP, left over HP heal the Collector. When eating a goblin, the hybrid must make a saving throw, on a fail the assimilated goblin will be reborn in her womb (instead of a birthing chamber). This pregnancy last 2d6 days. This baby goblin mature in a number of days equal to their total HP. These goblins share traits with their "mother" and will follow her as a hireling. Hybrids grow in size as they level up, up to ogre size at level 8. Note: if the pregnancy stuff cross a player's line, all the devoured goblins are reborn in the birthing chambers.  

Monday, March 30, 2020

Cordyceps Lord

Ants, Cordyceps Lord
Cordyceps are mindless and giants ants are usually able to deal with them but once in a while a cordyceps fuse with the mind of a strong willed giant ant and develop the desire to create it own ever growing colony of infected ants. The Cordyceps Lord hivemind coordinate the cordyceps to try to infect the whole colony, if repelled by the ants the Cordyceps Lord retreat into a dark or damp place to build it own hive, from where it will ambush ants who pass by to infect. 

Rumors (d12)
  1. The ant queens are hiring non ants mercenaries to defend their hives.
  2. Myconids are sending a diplomatic delegation to try to communicate with the Cordyceps. 
  3. The Cordyceps are infecting undead too, a local necromancer is sending skeletons to ask for help. 
  4. Local vivimancer need cordyceps samples to try to design a cure. 
  5. A nearby kobold colony is trying to farm cordyceps. 
  6. A old hag have moved into the cordyceps infected hive. 
  7. The cordyceps are trying to summon the demon lord of fungus! 
  8. The cordyceps ants have captured a local alchemist and are collecting supplies for her. 
  9. The cordyceps worship a allied deity, priest wonder if they should ally with them. 
  10. Local druid is hiring people to save ant eggs from a cordyceps infected hive.  
  11. A Cordyceps Lord who live in a nearby ruin hire mercenaries to steal eggs and larva from nearby giant ants colonies. 
  12. Dwarfs are paying good money for captured Ankhegs as they are training them to repel a Cordyceps invasion. 


Friday, December 8, 2017

Thursday, February 6, 2014

Order of the Destroying Angel (fungus + paladins)


The order was found in the honor of a great paladin that received the blessing of the Destroying Angel's spores.
"The Destroying Angel: Spores on the wind make contact physical and psychic with the dying and vengeful. Destroying Angel will bond with the willing and give regeneration, weird slabby mushroom plate, and make them count as a fungus for mind effecting effects. In exchange after the mission is complete it will ask to go to somewhere high where it can convert the bearer into a large fruiting structure and disperse its spores."
When you join the order you receive a holy fungus armor grown from the fruiting remains of the holy founding father and a little psychomycosis sister or brother that will guide you in your holy avenging.

The order only accept orphans and youth people who have a dying little brother or sister. The order maintain a orphanage and a fungus plantation where they grown magical herbs that the paladins smoke to prevent the unwelcome secondary effects of breathing so many spores. They are specialist of healing herbs and drugs and they maintain a healing clinic and library. Orphans that get too sick while working in the fungus plantations are saved by receiving the holy psychomycosis megaspore sacrament. The orphans who survive the plantations and grow older become paladins.


But all of this is gone, the order have been accused of many crimes and the paladins have been declared felons and have been chased away from their church and holy plantations. 

Their founding father is trap under the church's ruins and the surviving paladins have become wandering knights guided only by their cryptic psychomycosis pages, who seem to constantly lead them into dungeons.
                    

Friday, January 24, 2014

Fungus armors paladin and mercenary.

The Order of the Holy Spores: paladins who wear fungus armors and who smoke holy stuff that protect them from breathing too much spores. 




Some poor mercenary who have problem with his fungus armor.

Friday, June 28, 2013

Dwarves VS Alien Fungus

A alien fungus growing on human miners's bones is invading the dwarf colony of Iron Mole. The alien mucus projectors spray a viscous fluid that infect exposed skin, so the dwarves had to weaponize their smelting gear  to fight the invaders. 

Saturday, May 4, 2013

Swarm of Psychomycosis Megaspores

I tried to illustrate the Psychomycosis Megaspores from False Machine.
I imagine them more as lone stalkers, but I guess that sometime you can encounter swarm of those beautiful horrors.
I also imagine a assassin cult secretly planting a megaspore into a target household.