Showing posts with label Labyrinth Lord. Show all posts
Showing posts with label Labyrinth Lord. Show all posts

Saturday, March 30, 2013

Ruins of the Undercity with no GM.

With my my friends H. and Yan, we played 2 sessions of Ruins of the Undercity. Since we were only 3, we decided to try to explore the Undercity without a DM (as proposed by the book). We used the party organisation chart and the random dungeon generator. But we also used a oracle table on which we could roll to ask YES/NO questions. It was ok, the game was functional, it reminded me of roguelike games like Stone Soup Dungeon Crawl or NetHack. But naturally the whole thing also felt limited. But still we had some fun moments when we complicated our character situation by asking questions to the oracle. Stuff like: "two rot grubs on the floor... ok is the ceiling crawling with them?" and when rolling a "1" while defending a doorway: "shit can the grey critters push me aside and swarm in the room?" We could have been more creative, but most of the questions concerning the dungeon were answered by the random dungeon generator tables.  

What I appreciated the most about Ruins of the Undercity is how the build-in setting color all the random tables. I especially appreciated the list of shops offering local flavored equipment combined with availability rolls.

We rolled up 2 characters each to form a party of 6 characters. We used the former profession table from the book to add some colors to our characters.

We ended up with:

  • Galatea, a actor's daughter who ran away to became a cleric in a poor temple.   
  • Madu, a bad cartographer who learned some magic charms. 
  • Xenokrates, a runaway bower apprentice now fighter.
  • Paedo, a ruined leather worker who felt the calling of the Red Goddess.
  • Dbeti, a nubian dwarf who had enough of being a petty clerk. 
  • Gowad, a persian merchant who dabbled in forbidden arts.   
Madu stats sucked so much (STR 5, INT 9, WIS 8, DEX 6, CON 8, CHA 11), I liked how he was not gifted at anything and how, against is better judgement, he choose to venture in the undercity in search of treasures he imagined when daydreaming while he was reading old and crumbling maps of the city. It was fun to watch him survive against the odds! (But that said, except for his 2 hit points, his poor stats din't hinder him that much) 



Generating the dungeon room by room & door by door during play was slow and laborious. The result was ok, but was not especially interesting or intriguing. I think the random generator can be useful as a GM tool, but I prefer random geomorph tiles over rooms by corridors generation. Or again I prefer to work with a dungeon creation tool, like How to Host a Dungeon, that provide a dungeon history and ecology that spark the imagination instead of detailed floor plans.

Oh and we constantly rolled poorly on the rooms content table, so we din't discover a single treasure in two sessions.    



In conclusion I like Ruins of the Undercity, but not for it GM less proposition or it random dungeon generator, but for how it setting is build-in in it tables and lists. I would play in a campaign of Ruins of the Undercity, but only with a GM that use the random dungeon generator as a tool to dress up his or her dungeon instead of using it to entirely generate dungeon levels.

Saturday, July 21, 2012

Poleviks worshiping Poludnitsa, the Lady of Grains.

A idol of the Lady of Grains, one of the mysterious figure that haunt the abandoned farmlands of my Northern Marches campaign. She rule over grains, madness, curses and unlife. Her worshipers can create unlife by stuffing the corpse of a loved one with grains while evoking her name. Some say that she can turn grains into gold. 


"She assailed folk working at noon causing heatstrokes and aches in the neck. Sometime she even caused madness." 


Friday, July 20, 2012

Encounters (illustrations)

Some of the creatures the adventurers have encountered in the abandoned farmlands and in the dark forest:




Friday, April 27, 2012

Giwoitis lizard folk women

The giwoitis are lizard folk women who take care of the abandoned goats and cattle from the cursed farmlands. They enchant them and offer their milk to lawful and neutral adventurers who can find their enchanted barn.

This is how I like to use alignments in my sandbox games: I assign alignment and different alignment reaction to my special unique encounter. So the interesting parts of the sandbox react differently to lawful, neutral or chaotic characters. (oh yeah, the milk have strange effects on chaotic characters.)



Wednesday, April 25, 2012

Witch grave ossuary

One of the witch graves ossuary from my Labyrinth Lord campaign.




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Alternative larger version:

Wednesday, March 7, 2012

The Prince of Crows

The prince who reign over one of the old watchtowers (for my Labyrinth Lord campaign).



Monday, February 20, 2012

Domovoi

The domovoi who have taken over a abandonned village in my Labyrinth Lord campaign.

I use a small variant of the brownies stat block to play them. What I like the most from the wikipedia description is how they take the appearance or facial features of their host.



Sunday, February 19, 2012

One eyed Likho

A monster inspired from slavic mythology for my Labyrinth Lord sandbox campaign, The Northern Marches of Bylina, set in a fastastic pseudo Russia.

They are a nasty near re-skin of the ghouls with a evil eye gaze attack. For now the characters have encoutered them near a cursed church in the abandonned farmland zone. Zhannochka, the group magic-user have meet one alone and barely escaped with her life.