To relax I am drawing into my Pocket Dimension book (thanks Daniel!).
I am only using a pink and a green pen to create this dimension.
I will post the result when it will look completed.
Showing posts with label hex map. Show all posts
Showing posts with label hex map. Show all posts
Friday, September 29, 2017
Saturday, February 6, 2016
Faux-isometric geomorph hexes
I am working on faux-isometric geomorph hexes. I am still searching for a biome to start with, but once I got it I will try to post hexes regularly.
Thursday, August 8, 2013
Generic hex crawl map encounters.
We are filling a hex crawl map on Roludo (a Montreal gaming community forum).
I made a random encounter table to play our collective hex crawl at our next Roludothon (our local very micro convention).
Since we want to explore the map, I guess we could check for encounters (or roll on the table) for each hex.
roll 2d6
2: Unique location or feature of the hex (dangerous but can be helpful).
3: Encounter between two hostile predators.
4: Alpha predator (territorial) (near lair).
5: Beta predators (hunting) (looking for prey).
6: Pest (scavenging).
7: Landmark or clue pointing toward a adventure location (or toward #2 & #12).
8: Humanoids travelling toward a settlement (check reaction).
9: Humanoids busy doing something (check reaction).
10: Humanoids in refuge, camp or small settlement (check reaction).
11: Humanoids needing or offering help.
12: Unique location or feature of the hex (helpful but can be dangerous).
I made a random encounter table to play our collective hex crawl at our next Roludothon (our local very micro convention).
Since we want to explore the map, I guess we could check for encounters (or roll on the table) for each hex.
roll 2d6
2: Unique location or feature of the hex (dangerous but can be helpful).
3: Encounter between two hostile predators.
4: Alpha predator (territorial) (near lair).
5: Beta predators (hunting) (looking for prey).
6: Pest (scavenging).
7: Landmark or clue pointing toward a adventure location (or toward #2 & #12).
8: Humanoids travelling toward a settlement (check reaction).
9: Humanoids busy doing something (check reaction).
10: Humanoids in refuge, camp or small settlement (check reaction).
11: Humanoids needing or offering help.
12: Unique location or feature of the hex (helpful but can be dangerous).
- Unique location: a small adventuring location build around a "special" trick/feature.
- Predators: can be natural or supernatural.
- Alpha predators: won't chase the party, keep close to their lair.
- Beta predators: may chase the party or stalk them to ambush them later.
- Pest: have low moral and will hesitate to attack. May chase the party if they outnumber them. May be busy scavenging something.
- Landmark: give clue about the hex content.
- Clues: can point to other clues or directly to the adventuring location.
- Adventuring location: can be bigger than a unique location.
- Humanoids: can be any negotiable sentient being.
- Humanoids: use the reaction test for inspiration about the nature of the encountered group. They can be bandits or worse on a bad reaction test.
- Traveler: can be locals traveling to a local settlement or strangers traveling toward a other hex (roll a open d6 to find out how many hex away).
- Busy: again use the reaction test for inspiration. A bad result may indict something they don't want other people to disturb or see (like burying a corpse).
- Camp: more then one group can be present. Again use the reaction test for inspiration. A bad result may indict a conflict between the groups present.
- Help: you may reroll on the table to find what they need or offer help for.
Labels:
encounters,
hex crawl,
hex map,
map,
random tables,
Roludo
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