Showing posts with label rumors. Show all posts
Showing posts with label rumors. Show all posts

Monday, November 2, 2020

Folklore and characters classes

The Good Friends of Jackson Elias podcast discussed how folklore can be used to present varied and often contradictory interpretations of creatures. We often apply this to monsters and mythos entities but I thought that it could be interesting to apply this to the player characters' professions, like how The Witcher and The Mandalorian depict common folks as having all kinds of stories and rumors about their professions, some trues and some false, sometime these rumors profit the characters but sometime they also complicate their live.

You could ask each player to roll and answer up to three rumors about their character class. Their answer are not necessarily trues, but some parts could be. With a small group of players, going around the table and letting each player roll and answer a question to establish a rumor about the other players profession can also be fun. An other option is to roll and answer one question by level. 

If you don't want these rumors to apply to all fighters, cleric and magic-users, make them about a specific character guild.

When the characters explore a new location or region, modify one of their answers to create a local variant.

Folks tell stories about their... (d10)
  1. Origins (How their profession was funded? When? Where? By whom?)
  2. Purpose (What is the official or secret purpose of their profession?)
  3. Recruitment (Who do they recruit and how? What is their initiation?)
  4. Interdictions (What does their coda prevent them to do?)
  5. Obligations (What does their coda force them to do?)
  6. Abilities (What special abilities they are rumored to have)
  7. Gear (What special gear they are rumored to use?)
  8. Affiliation (What secret alliances or grudges they are rumored to have?)
  9. Payments (What they accept as payment? For which task?)
  10. Exploits (What kind of exploits they are rumored to have done? Or which historical events they participated in?) 
Exemples

People tell stories about the Fighters Guild's...
  • Gear: they only use weapons of defeated foes.
  • Recruitment: they must recruit kids who survive raids or wars if they are holding a weapon when they find them.
  • Payment: you must include a copper piece that tasted blood with their payment
People tell stories about the Thieves Guild's...
  • Origins: the guild was funded by serpent men 600 years ago
  • Abilities: they drink so much poison that their blood is poisonous
  • Obligations: hang a snake skin on your belt or window and they will never rob you.
People tell stories about the Clerics Cult's...
  • Affiliation: the cult has a secret alliance with dwarfs and they will always help them if they give them a piece of hematite as it represents their alliance.
  • Origins: their prophet was petrified, each member of the cult bear a tiny piece of her petrified body.
  • Exploits: during the Iron War, the cult's prayers animated a statue that saved the city.
Now if a cleric of the cult visit a distant village, you can imagine the villagers asking the character to animate their village statue to save them from the ogre that harasses them. Or a soldier asking the character to show them the petrified fragment of their prophet to prove who they are. Or someone giving them an hematite and expecting a service in return.

Sunday, April 22, 2018

People talking about towns

Rumors about towns:
2d6  + a extra d6 of a different color, if you roll a 1 on this die, the rumor is false.

2: something truly supernatural and disturbing
3: warning of dangers or conspiracy
4: superstition and folk tale
5: problem, people or place to avoid
6: bad stereotype and reputation
7: settlement or architectural characteristics
8: good stereotype and reputation
9: opportunity, people or place to seek
10: historical or recent event
11: trusted contact and reference.
12: something truly supernatural and wonderful

Wednesday, April 9, 2014

Worker Golem Swarm

A swarm of small worker golems have been mining stones all over the kingdom. But now they are deconstructing stone by stone whole villages and towns. No one was able to communicate with them. They simply ignore people and only become aggressive when hindered or attacked.

They seem made of clay except for their head box that seem made of basalt. Multiple eyes are carved on the surface of their head box, but it not clear if they are a sensory devices or just symbolic decorations. If their head box is removed their body cease to function and become a shapeless mass of clay. The plug part of their head box is covered in hieroglyphs of unknown origins. 



People have started to sight strange monoliths near the golems zones of activities. The function of those monoliths remain unknown, but we believe that they are some kind of storing or charging device for the head boxes. There is also rumors of a giant golem overseer that watch over the monoliths and that recuperate lost head boxes.



Other rumors claims that the worker golems are building a gigantic dungeon-like temple fill with statues and monoliths. Some say that some monoliths in the temple contain special head boxes fill with dreams and memories. Other claim that deep in the dungeon there is a alien device that can transmute material into anything, including gold. Other say that a other device can record memories and personality into special head boxes. And that the statues are in fact wondrous bodies that will serves as receptacles for the special head boxes. Madmen whisper that the golems are not building a temple, but a caern or some sort of bunker in prevision of a coming calamity or cataclysm.