Showing posts with label kobolds. Show all posts
Showing posts with label kobolds. Show all posts

Monday, December 21, 2020

More actual play of the Kobolds' Art Exhibition

There is a new actual play of my zine The Kobolds' Art Exhibition on Seed of Worlds.

This time the group ventured in the paintings! I am so glad they did, I was hoping to see how people would handle that part of the zine. Making the paint dry and using it as a timer is clever, I like it. It is so nice to see people play with my zines. 

...

I wish my zines were still availlable in print but honestly I don't know how to handle them since LuLu updated. I feel like I should do a re-edition but it would take a lot of work and I prefer to spend the few creative energy I have these days to work on my current projects. I guess that I could work with a editor but I don't know how I feel about that since all my zines include contributions from other people. 



(photo from Seed of Worlds)

Saturday, October 31, 2020

Review & Actual Play of The Kobolds Art Exhibition

There is a short review and actual play of my zine The Kobolds Art Exhibition on the Seed of Worlds blog.

Reading actual plays of my zines is still the best thing in the world, I missed that kind of interacting. :) 

Sadly because of the LULU big update my zines are all currently out of print. I am thinking of moving to DriveThruRPG even if it is not ideal. I guess that it will take me some time to regroup all the files and the covers and to upload everything. I will post an update here once this is done. 

As for the kobolds capacity to survives dangerous environments, I wonder if they could weaponize their magical paintings...

If the kobolds migrate to one of your dungeons, let me know about it. Especially if your group dares to venture into one of their paintings. 

Sunday, January 5, 2020

Kobold Lair Stuff


I asked on twitter stuff to place in a kobolds lair, here is the compiled result. 
Thanks to everyone who contributed. 
  1. Hatchery / Egg warming chamber
  2. Shaman hut where they dry herb and prepare paints
  3. Genealogy stand
  4. Pseudo-scientific fortune-teller equivalent: "Your scales are heart-shaped, your breath smell like egg etc... So you are 30% red dragon, 50% gold dragon, 20% black dragon. Avoid adventurers on sunday. Now give me 2 rats"
  5. Tunnels than only a rolled-up pangobold would fit through
  6. Workshop where armor is made from cast-off scales for non-kobold allies
  7. Tools (mining, or for crafting traps)
  8. Piles of Stuff (Hoards but probably trash)
  9. Bones piles (collected after eating the meat, probably left around to be used as crafting material)
  10. Unlucky previous adventurers caught by traps
  11. Giant rat farm
  12. Giant rat dairy
  13. Trash heaps
  14. Trash forge
  15. Giant rat powered industrial treadmills/wheels.
  16. Metal scrapyard
  17. Thermal vents/hot springs
  18. Herbarium
  19. Mushroom farm
  20. Kobold ossuary
  21. Wishing egg: carve something on a stone egg and it will happen when it hatch.
  22. Pens for moles and other burrowing animals
  23. Clockmaker's workshop
  24. Weird convoluted traps to protect their lair.
  25. Mounts and their stables.
  26. Workshop with weird stuff that don't really work.
  27. Nursery for baby kobolds to be raised (and trained to make raids).
  28. Training ground
  29. Underground river
  30. Small lake with fishing gear it boats
  31. Flooded cave (some hidden treasure in it? Only the leader who can swim can get it!)
  32. Warming materials and goods, like a big collection of rugs
  33. Traps workshop
  34. Random junk/trinkets that have been sorted in piles...
  35. Blanket fort
  36. Weapon stores
  37. Poison making station
  38. Alchemy lab (often explode)
  39. Dragon mourning shrine with relics
  40. Shrine dedicated to attracting a dragon. Full of offering and representations of the dragon. 

Monday, October 29, 2018

Mole folk of the Undersoil

I posted a drawing of a armored mole princess on G+ and I jammed a bit with Arturs Leitans, Benjamin Baugh, Daniel Lofton and Ray Otus on the mole folks.


The Mole Folk live in the Undersoil, the upper level of the underworld, a breathing underground world, communicating with the surface world and teeming with life. In contrast the Underdark is a cold and dead place, mole folks rarely venture there.

Princess Margery Scroffus Whiskerworm, in her royal family armor, ready to hunt tasty giant bugs or to defend the kingdom’s burrows.
"I can smell em!"



Mole folk wizards are star-nosed moles, they smell and feel the aetheric dirtways, the spiritflows, and the timbre and texture of local reality. Starnose wizard have long drooping nose tendrils, almost down to their feet. Apprentice have little nubby ones, as they have just started growing in, as they gain experience, their sense organs get bigger and their eyes, already small, slowly fade back into their fur.

"I am Ergo the Molenificent, short in stature, tall in power, narrow of vision, and wide of purpose."
"Taste of the fermented worm juice, let it open your nose to the dirt around you. There! Feel the tremor and reach toward it. Open your inner eimer."
"Follow your nose, my apprentice. All dirt is one dirt, all tunnels connect, the darkness arrives before the light, the darkness is already there. Light locks us to a place and time, it defines and limits. You will learn to as all deepseekers do never to trust light. Now, spread out your noise and feel for the way home. It is not far, not really. It is a close as the dark all around us."


A Starnose wizard digging out a spell from the aetheric dirtway:



The principal enemies of the mole folk are invasive rather than predatory, they reproduce so fast that they keep expanding into mole territory. And moles, generally pacifists, have to find clever ways to turn them back. Confusion spells, earthworks, traps, etc.

"Listen, young mole warriors, if you happen upon a cicada burrow do not crack the seal. Our shamans track their cycles and prepare for them. While an early awakening of a cicada swarm is not directly harmful to molefolk, being unprepared for their song disrupts our dirt senses. And the swarm, as always, attracts predators."

Invasive factions

The cold worms have taken over the mind of the kobolds’ clans leaders and the kobolds are becoming more and more aggressive and invasive. The kobolds use war insects, the moles consider these insects as a delicacy but now they are often infected with parasite worms. The kobolds also hire hard boiled troglodytes mercenaries and made dark pacts with the voles, ever the cowardly jealous enemy of moles.

The starnosed wizard can use their aetheric senses to detect the presence of the worms, some suspect that the voles started the worm infestation with a corrupted gift, hoping to use the kobolds against the moles.

The blind Molerat tribes also often invade the mole folk’s territory, always mining and digging new tunnels. Each tribe is protected from the worms by a creepy hive mind totem spirit. They speak with one voice, the same, monotone.



Neutral factions

Tarantulan merchants, carrying their wares on their backs, famous for their bolts of silk cloth dyed by the roots, berries, and insect organs they chew and mix when pulling silk before putting it on their looms. The tarantulans remain neutral, seeking to sell their wares rather than engage in conflicts. They are a gregarious folk though, and always happy to sit and sip anise tea and gossip about what they've learned in their wanderings.

Shovel nose wyrms, thes giant sentient snakes are like dragons. This is always bad news when a female lay her eggs nearby.

The hagmoles... fear their ways. There are voices, wispers from the deeps, the cold dead realm of silence and stone. They promise power, they promise knowledge, secret and forgotten and forbidden. Some moles stray, abandoning the warmth of the homesoil, root and grub, and the company of their fellows. They delve deeply. They grow thin, for little lives in the deep dark that is fit to eat. They grow cold. They hunger. These hagmoles can nor endure the warmth of the high deeps, but creep about below, whispering promises, offering power, favors, secrets.

"Your mole-crew erupts into a huge tunnel that continues into the lower underground, out of the range of your tremorsense. What monstrosity could have made this?"

Guillaume Jentey drew a cute jeweler who carved a gem for Princess Margery Scroffus Whiskerworm.




Monday, June 18, 2018

I made a new zine: The Kobolds' Exhibition!

Bookship18 is still active until midnight and I finished my kobolds zine:

http://www.lulu.com/shop/evlyn-moreau/the-kobolds-art-exhibition/paperback/product-23688076.html

You can get the PDF on LULU or on Gumroad: https://gum.co/koboldexhibition
(If you contributed to the zine, check out first on G+)

I want to try to make a "print at home" PDF to put on Gumroad, but I will try to do it a few days (I need a break from this project). :)

The 32 pages zine present a tribe of kobolds who move from dungeon to dungeon in search of artworks to collect.

Content:
>The art collector, the exhibition,
>the kobolds (their roles and how they collect artworks),
>a d100 artworks random table,
>art forgeries,
>artworks enchantments,
>how to dungeon delve into artwork,
>tables to generate a artwork point-crawl,
>a list of 30 kobolds troubles to solve.



Tuesday, February 18, 2014