Some moon bugs I made for Arnold K's Bug Collector character class:
Friday, September 25, 2015
d12 moon bugs
Thursday, September 24, 2015
Dwarf Cubemancer
Ok I did not really take the time to figure out how it work but the idea is that the player roll 9d6 and arrange them into a square to create spells. Each round he can turn a d6 or reroll a row.
You can programm each triple number with a different spell (111, 222, 333, etc...)
Having multiple row of similar numbers in your square boost your spell effect.
Series of number also have different effects.
Each cube matrix is unique, when you level up you can craft new cube stones to customize your cube matrix. You can also find new cube stones as treasures.
I guess that some combinaisons or patterns can be dangerous.
Uncle Old Mountain
Strange Schools of Magic
"... some the formal Schools of the Magicae Schola, some the loose traditions of strange lands and the lost magics of ghost realms the Wizard learned during his long and storied life."
d20
- Blood Trance Music of the Holy Mountain
- Black Root Witches Scatochemy
- Salty Dream Teasing
- Reformed Devil's Bone Brutalist
- Needle Song Poetry
- Shadow Scrimshaw Whispers
- Self Loathing Throat Singing
- Cthonic Impressionism Rune-Romping
- Web-weaving Psychoanalysis
- Red Shiver Illustration
- Flaming Skullbat Regurgitation
- Envious Toad Soul Licking
- The Seven Daily Chores Rhymes
- Greater Scantron Mathematic
- Unspeakable Love True Murmuration
- Divine Fits Phobophagy
- Forked Speech False Apologies
- Congress With Worms Anti-Masonry
- Dark Botany of Invisible Husbandry
- Blissful Being Not Being
(brainstormed with: Iacopo Benigni, Mateo Diaz Torres, Ray Otus, Apocryphal Chris, Benjamin Baugh, Christian “Rorschachhamster” Sturke, Bri Anderson, Vincent Quigley, Nicolò Maioli and Richie Cyngler.)
Labels:
collaboration,
magic,
schools of magic,
Wizard's Inheritance
Sunday, September 20, 2015
I need to move and I have lost my computer.
I was nearly done with assembling my next zine, The Wizard's Inheritance, but my hard drive crashed again and this time it look really dead. Since my last crash I backed up more frequently but I think that I have lost some progress (maybe a day or two).
I don't know when my computer will be repaired. But anyway I have to look for a new apartment so I don't know when I will be able to finish my zine or when I will have the time to work on creative stuff.
But I will try to drawn in my sketchbook to have drawings to scan when I will be operational again.
I don't know when my computer will be repaired. But anyway I have to look for a new apartment so I don't know when I will be able to finish my zine or when I will have the time to work on creative stuff.
But I will try to drawn in my sketchbook to have drawings to scan when I will be operational again.
Monday, September 14, 2015
Duck Cursed Cuirassier
Tuesday, September 8, 2015
Using my zines
So how to use my zines since they are mainly composed of illustrations?
One interesting way, is to start by asking the players what they think the illustration is.
Use their answer as a hint to be on the same page, build on this or twist their answer around.
To do this, it's important to show the illustration to the players and to let them interact directly with it.
Every details should matter (or not, some can simply be decorations).
The players should be able to manipulate and interact with most of the details.
Naturally you will have to improvise what their manipulation trigger but this is where the fun is.
Some questions that details can trigger:
Monday, September 7, 2015
Rhino-Yeti
Thursday, September 3, 2015
Slimy Drop Dice Table
Wednesday, September 2, 2015
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