I just wanted to roll a character to explore the wasteland. During character creation I did not want to care about who in the Ark hate or like my character or about his relationships with the other characters. I don't really know what I want to do with this character, I just want him to exist and survive for a while but the structure of the game ask us to do a lot of stuff I don't really care about right now.
Anyway I created a Fixer named Fillix of ambiguous gender (I did not know what I wanted to play). I choose all of his relationship options from the suggestions in the Fixer role. I opted for a social focused character since I always have fun while making and gaming relationships during the game. But when I created my character I was not in the mindset to come up with all kind of stuff (who I hate, who I like, what is my big dream, etc). So I just choose a bunch of stuff and I felt lost.
During the session we decided to form a hunting party to start getting more food for the Ark. There was some roleplaying with some of the NPC but I did not really care about them. Exploring the zone was interesting. I did not do much with my character except securing a lot of grub with my Wheeler-Dealer trait.
But to be fair I was not in a super positive mood when I arrived at the game table. But still a lot of stuff in the game seem neat and promising enough to keep me interested. Maybe I just need to get into a better mood.
The player characters:
- Fillix the mutant Fixer with the parasitic power.
- Otiak the mutant Enforcer with the rot eating power.
- Clarissa the Gene Lab Alpha Cat Stalker.
- Brando the Gene Lab Alpha Bear Warrior.
The game is good and well designed, but I think I am getting tired of procedural games.
I don't think that procedural games are bad its just that everyone have to be in the right mindset to care about the procedures and the set-up stuff. I prefer to encounters things first, then to see how things are going and then to decide what relationships or goals I want to build or to explore.
We voted for 3 new projects for the ark: some defenses, a fighting arena and a temple. We talked to some NPCs and we explored the zone, had a big fight and we had to deal with some more NPCs on our return.
The game asked the GM to cram so much stuff during the session, we barely had the time to play half of it. (Threat, projects, zone exploration, messing up with multiple relationships, working for your big dream, etc...)
We fought some cannibal mutants in the zone to save a group of elder-humans. During the fight Otiak mutated two time, growing up two extra arms and a crest just before dying with a spear stab through is heart. My character did not participate in the fight, but I have to admit that this was epic.
We saved the humans and this was a big thing for the Ark to see new elder-human, especially since they had a children with them (mutant can't have children). My fixer made some deals to get the human into the Ark and to keep them safe. Astrinaa, the boss of the chronicler was against their presence because she fear that the human would undermine the chroniclers authority.
The other players had a lot of fun. Personally I felt off, but I think I can adjust myself eventually.
- Allia the mutant slave with insect wings is replacing Otiak.
This time I had much more fun!
Once you choose goals about stuff that actually happened to your PC, things feel more real and engaging. My character is now dealing with the human refugee and the chroniclers lies and I am making moves against Astrinaa.
The session was also more focused. We played some intrigue in the ark, then we moved on to explore the zone. We made a lot of encounters. We avoided fights but we still had a lot fun. At the end of the session we arrived at the temple of the Laws of Lob, we need food, a big fight is coming...
I made a drawing of my character Fillix:
He/she is angry against the Elder and the chroniclers. His goal is to expose their filthy lies and to discover the truth about the mutants origins and the Eden. (Finding that elder-humans had to runaway from their home and that they are just miserable as the mutants rocked his world)
The session started with a big fight in the food temple of Lob.
4 PC + 3 Healthy NPC + 8 starving NPC VS 9 ghouls.
We clearly outnumbered the ghouls so the fight was a formality and it was not super exciting. This is my third combat that I sit through because my fixer have no fighting skills. I have to find a way to enjoy this type of conflicts. I know that I can inflict doubt to NPCs but the ghouls leader rushed into melee and was quickly dispatched by our fighters.
For this session everybody took me as their buddy and I could have triggered some XP rewards by putting myself in danger but the occasion did not present itself.
After the fight we looted the food cache of the ghouls. During the night the starving mutants tried to run away with our grub but I managed to convince them that they will die alone in the zone if they dont follow us to the Ark. (They were runaways from a other ark)
We quickly back tracked through the explored tiles to regroup with the NPC gearhead that we had left behind to repair a mechanical chariot. We returned to the ark riding on the mechanical chariot fully loaded with food.
We were expecting a glorious return but instead we discovered that Johamed, one of the anti-mutant-animals bosses had taken over the Ark by sex-slaving the humans we had rescued from the zone. The Boss promised that by breeding with the humans that mutants could have babies and well things quickly degenerated from there...
The refugee mutant-animals from Gene-Lab Alpha are in hiding but they are also very upset about the treatment of the humans. I guess we can win them over.
Our cat stalker confronted one of the take-over boss but went feral and ripped him to shred. We now keep a low profile.
Meanwhile I managed to form new alliances to prepare a counter coup.
Next session: we have to make a big move against new Big Boss Johamed to free the humans and to put some pro-animals bosses in charge. We discovered two enemy factions in the zone and we have to prepare the Ark for when they will come for us.
A other good session. This time it was all about Ark politics and revolt!
So one of the boss took over the Ark and we had to deal with it. Fillix, my fixer made a lot of deals and pulled a lot of strings. I managed to get the rabbit seer to declare a bad prophecy about the usurper boss Johamed and I persuaded the chroniclers to issue a false declaration by the Elder that supported our claims. Meanwhile my companions armed our allies. There was also a lot of action about avoiding and fighting patrols. In the morning during the council, all of our rumor mongering exploded into a riot. Allia, the former slave of the usurper boss took care of his miserable life. Some mutants and animals died but we managed to calm everyone and to give back the power to the Ark council. Brando the bear is becoming a public hero (I want him to become a boss!). Boss Johamed's goons are now slaves and the slaves who supported the revolt will now have a chance to gain their freedom (by fighting in the Arena, but hey life is hard). New bosses will emerge, this is good, a fixer always need more bosses around.
Oh and Fillix is now dating the telepath chronicler who was sent to mind probe her two sessions earlier. (Juna tried to mind probe Fillix, Fillix shooted at her and now they are friends with advantages). Sometime you do funny stuff when you need to refresh your stats. :P
(And I finally determined the gender of my character)
Also Fillix was able to see the Elder! OMG the Elder! Now that I have some strings with the chroniclers, I want to talk with him before he die! Since we have discovered the humans, Fillix felt lied to and hated the Elder (and the chroniclers) but I think she only felt abandoned by the only father figure the Ark had. And Fillix's big dream is to find the truth about the mutants and Eden, so I am getting closer to this (well at least some parts of it).
Next session: we work on the Ark's projects! (some defenses, a fighting arena and a temple, what could go wrong??)
We are now focusing on less of elements of the game during each session and the sessions are getting more satisfying and less procedural. Now that we really care about our Ark, it will be more fun to develop it and to work on the Ark's projects.