(In fact I don't quite remember writing them).
- Quiet armadillo people work on illusions.
- Magnetic puzzle room: lead to canvas and illusions brushes.
- Dirty pool of water (used to wash the brushes) and decolored vegetation.
- Stream that flow in the interstice between rooms.
- Illusion smugglers (small sized) loading a boat through a small secret door.
- Time burning trap mesmerising repetitive task.
- Communication cube, broken.
- Dressing room, confusing clothes.
- Second magnetic puzzle room.
- A big cat give +1 saving throw.
- Lost memory room: lost one dream.
- Empty corridors.
- Sick bay
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