Thursday, January 30, 2014

Dryads treasure chest

Two dryads bound to a treasure chest crafted from the remains of their three.
I don't know what the chest contain or how it work.
I wonder what it dryads or it fruits does when you taste them.
But you can find quite interesting lore on Timinits & Trolls.


Wednesday, January 29, 2014

Yeti variants

(Inspired by the incoming Hack & Slash's ecology of the yeti)

When a shaman dream in the mountains, they can dream they are a wild beast and walk the land as a yeti. 
If you look in the eye of the yeti you can see who is dreaming (this is scary). But if you do, the dreamer can see their dream-self reflection in your eyes and risk loosing their mind and waking up as a mad man.




Snow elf Sorcerers can create and project themself (or others) into yeti homonculus (or golems). 



A yeti with a face twisted by the frozen winds of the mountains.
Maybe a frostbite victim that turned into a yeti or a maybe a very very old yeti.


Tuesday, January 28, 2014

Friday, January 24, 2014

Fungus armors paladin and mercenary.

The Order of the Holy Spores: paladins who wear fungus armors and who smoke holy stuff that protect them from breathing too much spores. 




Some poor mercenary who have problem with his fungus armor.

Monday, January 20, 2014

Hollow brides

Just some doodles I made in my note book while going to work. I am posting them to encourage myself to post again here.

Naturally they are inspired from the Vornheim's hollow birdes, but those are filled inside with force draining negative energy and they drain people lifeforce when they open their dresses.

Thursday, August 8, 2013

Generic hex crawl map encounters.

We are filling a hex crawl map on Roludo (a Montreal gaming community forum).

I made a random encounter table to play our collective hex crawl at our next Roludothon (our local very micro convention). 

Since we want to explore the map, I guess we could check for encounters (or roll on the table) for each hex. 

roll 2d6
2: Unique location or feature of the hex (dangerous but can be helpful).
3: Encounter between two hostile predators.
4: Alpha predator (territorial) (near lair). 
5: Beta predators (hunting) (looking for prey). 
6: Pest (scavenging). 
7: Landmark or clue pointing toward a adventure location (or toward #2 & #12).
8: Humanoids travelling toward a settlement (check reaction).
9: Humanoids busy doing something (check reaction).
10: Humanoids in refuge, camp or small settlement (check reaction).
11: Humanoids needing or offering help.
12: Unique location or feature of the hex (helpful but can be dangerous).


  • Unique location: a small adventuring location build around a "special" trick/feature. 
  • Predators: can be natural or supernatural. 
  • Alpha predators: won't chase the party, keep close to their lair. 
  • Beta predators: may chase the party or stalk them to ambush them later.
  • Pest: have low moral and will hesitate to attack. May chase the party if they outnumber them. May be busy scavenging something. 
  • Landmark: give clue about the hex content. 
  • Clues: can point to other clues or directly to the adventuring location. 
  • Adventuring location: can be bigger than a unique location.  
  • Humanoids: can be any negotiable sentient being. 
  • Humanoids:  use the reaction test for inspiration about the nature of the encountered group. They can be bandits or worse on a bad reaction test. 
  • Traveler: can be locals traveling to a local settlement or strangers traveling toward a other hex (roll a open d6 to find out how many hex away).  
  • Busy: again use the reaction test for inspiration. A bad result may indict something they don't want other people to disturb or see (like burying a corpse). 
  • Camp: more then one group can be present. Again use the reaction test for inspiration. A bad result may indict a conflict between the groups present.  
  • Help: you may reroll on the table to find what they need or offer help for.  



Monday, August 5, 2013

News about me + Pelican Knight Carrier

I am not drawing much lately. Working at the library is fun, i like it. But I feel like hitchhiking away or finding a car and wandering on the road. Or meeting new people, I meet wonderful online people, but they often feel like virtual ghost or mirages. I am thinking about re-opening one of my old non-gaming blog just to post drawings about real life. 

But I guess I am simply posting less because I am not gaming much. We are taking a dungeon crawling break to try Misspent Youth. We had a fun setup session, but we still have to play our first session. 

A list of my "on hold" & "must finish" projects:
  • my forest dungeon.
  • my UFO dungeon.
  • Illustrating some of Patrick Stuart's underdark monsters.
  • finishing my setups pdf.
  • finishing my piercers dungeon pdf.
  • working on my globule set for Cthulhu Dark.
  • working on my Mecha RPG draft. 
  • finishing a bunch of drawings.
  • taking the time to learn the human anatomy, doing shadows, drawing backgrounds, inking, etc.
  • finding the courage to try again to drawn comics. 

I am reading Bone (the comic) and a lot of Ursula K. Le Guin's novels.

Lately I want to play some detective RPGs: Trail of Cthulhu, Ashen Stars, Cthulhu Dark or Cold City. 
I also want to retry Shock: Social Science Fiction Roleplaying Game (because of Le Guin).  


Friday, July 19, 2013

War setup

1) Establish a liberation army fighting a long and ongoing war. Give a colorful title to the army, it general and the ongoing war. 

2) Establish and name 3 sources of powers for the liberation army:
  • A elite troop (can be mundane or supernatural). 
  • A powerful champion or a unique artifact or device (can be mundane or supernatural). 
  • A important ally (can be mundane or supernatural). 
3) Establish a land being liberated by the army. Link one of the army source of power to the land.   

4) Establish a major victory for the army. Name the battle and link the victory to a colorful location. 

5) Establish a local hero. Some ordinary folk from the land that rose as a local hero through a act of courage. 

6) Now establish the invading army and reverse the flow of the war. 



7) Defeat the 3 sources of power of the liberation army and establish the 3 sources of power of the invading army (use the same three type):
  • One source of power betrayed the liberation army and now serve the invading army. 
  • One source of power was crushed and captured by the invading army's second source of power. 
  • One source of power failed and broke or routed while confronting the invading army's third source of power.   
8) The liberating army is falling back and the invading army now occupy the land.   

9) Establish a local collaborator that investigate the land for the invading army. Back him or her up with a minor manifestation of one of the invading sources of power.    

10) Hide the local hero and let him or her lead or help the local the resistance. 
11) Isolate a liberating army's regiment still defending a important location. 

12) Give reinforcement to the liberation army but block them with a obstacle. 

13) Give also reinforcement to the invading army but slow them down with a obstacle. 

14) Establish a neutral source of power. This source of power want to remain neutral because it fear or own a debt to one of invading source of power.

15) Roll a d6 & d4 to find the goal of each NPC or faction:
  1. To destroy or attack a...
  2. To capture or control a...
  3. To influence, corrupt or transform a...  
  4. To help, advantage or make stronger a... 
  5. To free, protect, restore or heal a...
  6. To create or find a new...
  1. ... source of power.
  2. ... major NPC.
  3. ... faction or group.
  4. ... strategic or important location.