Think about a magical sword, it could have different effect when you:
- Hold it in your hand
- Keep it in your scabbard
- When you draw it
- Hold it close to your chest
- When it taste blood
- When you strike it in the ground
- When you pray over it
- When it break (or when a other blade strike it)
Jewelry can have depending effect depending of:
- how you wear them
- where you wear them (neck, ankle, wrist for necklace)
- when they are in their jewelry box
- when you hold them in your hand
- if wear them for a specific event
- when you wear them with a other item
It could be fun to experiment with this.
6 comments:
Always brilliant.
I like this post a lot because it combines a good game idea (magic items with modes) with a cute idea (fashion!!!)
isnt there something called an infinity scarf - whats that about?
I love this blog post. It's an intersection of a few things that you don't quite see in D&D. Fashion, magic clothes that change depending on how you wear them.
This is awesome, I like it a lot - the flexibility is very cool - allow generalists to be generalists and adapt to their circumstances.
Thanks everyone for you comment, I wish I did not had to moderate the spambots so that discussions would feel more fluid.
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