Get the print version here: https://portablecity.gumroad.com/l/kvhJW
Download the version with numbers to key the map: https://drive.google.com/file/d/1pS2zmSQouxaT1HsOBH2L0lWQjbbwIaN6/view?usp=sharing
Get the print version here: https://portablecity.gumroad.com/l/kvhJW
Download the version with numbers to key the map: https://drive.google.com/file/d/1pS2zmSQouxaT1HsOBH2L0lWQjbbwIaN6/view?usp=sharing
"Oh, and finally, everything’s just a little cartoonish because otherwise this would probably be too nightmarish to be fun."
At last, Where the Wheat Grows Tall is available for purchase at Exalted Funeral: https://www.exaltedfuneral.com/products/where-the-wheat-grows-tall-pdf
And at Monkey Paw's Games:
https://monkeyspawgames.com/collections/new-arrivals/products/where-the-wheat-grows-tall
If for some odd reasons you want to play Ewoks with Mausritter, this somehow happened and I got the base stuff covered for you. Naturally it would require more work to be fully playable, like writing stats encounters and other stuff but I guess it is usable with a bit of improvisation.
My hack: https://drive.google.com/file/d/1zne7bu
And also check this Ewok Guards hack: https://aquavertigo.com/ewok-guard/
Genderless, gentle, soft spoken and caring, the three wise necromancers are looking for the incarnation of an important religious figure and they come seeking the figure's blessing. The twist is that this religious figure can only be revealed after being raised from the dead and brought into unlife. Their gifts are compensations for bringing someone into unlife. People, who are not the prophet they seek, come back from the death with a vision or a few words that will guide the Necromancers toward the mysterious prophet's time of death. Sometimes they visit people who are getting close to their death, when they do they may want something in exchange of their gift, they never ask, but you always know - you just hope that you won't feel it when they bring you back. The people from the hills say that you don't have to take their gift and they'll never force you, but they only come when they have exactly what you need or exactly what you want. People from the marsh say that one brings good advice, one brings fresh fruit and the last brings tea.
Folk tales from the river towns say that if you put the kettle on, they will sit with you and share tales about undead people they know or that you once knew. How to use them in games?
This is for my "what if Saruman won?" mega dungeon forest campaign.
When the group visit a settlement I roll a random event to color their visit.
Settlement Events (d10)
Scarcity Events (d10)