Wednesday, April 2, 2014

Cryptic dungeon notes

While looking through my papers this morning I found those dungeon notes, but I don't remember what they were for.
(In fact I don't quite remember writing them).


  • Quiet armadillo people work on illusions. 
  • Magnetic puzzle room: lead to canvas and illusions brushes. 
  • Dirty pool of water (used to wash the brushes) and decolored vegetation.
  • Stream that flow in the interstice between rooms. 
  • Illusion smugglers (small sized) loading a boat through a small secret door. 
  • Time burning trap mesmerising repetitive task. 
  • Communication cube, broken.
  • Dressing room, confusing clothes.
  • Second magnetic puzzle room. 
  • A big cat give +1 saving throw. 
  • Lost memory room: lost one dream. 
  • Empty corridors. 
  • Sick bay

Monday, March 31, 2014

Tsar Vampire

Drawing request of Vincent Q.

Vincent asked for a Tsar vampire: greedy Tsars can become vampires by drinking the blood of the birds of life. The more they drink, the more they grow and become bat like. When they grow bigger they become Dragons. They can turn humans into vampires, but since their victims did not drink from the bird of life, they only create degenerate servants. When your Tsar turn into a vampire, there is no choice: heroes must gather to destroy him, if not, after a generation or two he will eventually transform into a dragon and ravage the land!


Tuesday, February 18, 2014