Here is the list of content, I have written a big paragraph or a random table for each entry.
And I am plastesting two times a week!
LIST OF CONTENT
MEGASTRUCTURE SECTORS
- Generating a sector
- Sector settlements (d6)
- Sector exits (d6)
- Sector conditions list
- Sector conditions table (d20)
- Generating nodes
- Nodes Conditions (d12)
- Nodes Functions (d12)
- Example of sector creation
TRAVEL
- Travelling in the megastructure
- Sector Travel Table (sector Δ)
- Navigation test (INT or WIS)
- Getting lost (d6)
- Alternative paths (d6)
- System devices (d8)
- Camping
- Hunting and Foraging (d12)
- Setting camp (d12)
- Camp encounter (d12)
- Why is this NPC wandering the Megastructure? (d12)
- Fast Travel (condition Δ)
NODE DELVING
- Delving
- Personal goals
- Node Delving Table (sector Δ)
- Discoveries (d12)
- Devices (d10)
- Device condition (d10)
- Scavenging opportunity
- Group Scavenging (d12)
- Solo Scavenging (d12)
- Artefacts from the past (d12)
- Investigation opportunity
- Clues (d6)
CHARACTERS CREATION
- New option: Hacking training
- New opstion: Psionic training
- Character Traits (d12)
- Sexes & Genders
- Random sex & gender table (d12)
- Equipment tables
- Food and Gear table (20 entries)
- Energy and valuable data table (20 entries)
- Melee Weapons and industrial tools (40 items)
- Ranged Weapons (40 items)
- Armor and other protective gear (40 items)
- More bugs! (40 items)
- More bots! (40 items)
- Psionic foci (40 items)
- Contact and Followers (40 items)
- Contact motivation (d12)
- Followers motivation (d12)
- Vehicles
- Function (40 functions)
- Frame (20 frames)
- Vehicles attributes
- Vehicular combat
- Vehicular weapons (40 items)
SETTLEMENTS
- Generating a settlement
- Settlement positive features (d12)
- Settlement negative features (d12)
- Settlement tolerance
- When the settlement stability reach 0 (d12)
- Settlement Phase
- Test settlement stability
- Relationships
- Offering missions
- Missions givers (d12)
- Settlement roles (d12)
- Goal distance
- Getting ready
- Trading
OTHER RULES
- Psionic rules
- Psionic feedbacks table (d12)
- Hacking rules
- Scouting missaps table (d12)
- Body printing table (d12)
- Downtime rules (optional)
- Vehicles rules
ENCOUNTERS MANUAL
- Traits
- Encounters activities
- Special status for encounters
- Random Encounters (d100)
- Nano plagues (d10)
- Infection rules
- System constructs rules
- System constructs (d10)
WORK IN PROGRESS
- The Data Sphere
- The Ghost Sphere
- The System Sphere


3 comments:
Ooh, that's a good looking table of contents there. Can't wait to see the final result.
Very much looking forward to this. Have fun making it!
This looks so cool, can't wait to see more of it. Sounds like a fun project to work on :)
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