Monday, August 5, 2019

Insects from Shaggai

Using the Insects from Shaggai in a fantasy setting. 

Campaign premise: 
The player characters are young from the same village, they will be soon initiated into the local cult. Years ago the insects landed in their temple ship, they domesticated the more useful monsters to use them as servitors. This was a good thing at first, while the woods gained the reputation of being haunted, the area became more peaceful. But soon the insects implanted their cult into the local human populace. To answer their need, the insects taught some technological innovations to their cultist while carefully controlling the villages' populations. The lands around the landing area became a sacred and forbidden place. Thing would go well but factions among the insects have different plans for the villagers. There is also these foreigners that were found in the woods, near the forbidden lands, a family is healing their wounds but the foreigners sinful influence have already infected some of the young, they call them adventurers.
  • Each village is under the influence of d3 Insect's factions.
  • Local families have their own petty ambitions.  
  • The wounded adventurers want to use the young to get what they want. 
  • (The surviving adventurer are ill or crippled, it will take them weeks to recover) 
  • The players determine a personal temptation that push their characters toward the forbidden area.  
Alternate option: the players play a group of adventurers who stop in one of the cult's villages. They are probably seeking something in the forbidden area. Young befriend them while local families want to use them to achieve their petty ambitions. The insects don't care about them at first but once the adventurer get troublesome, the insects will want to control them or may have other uses for them depending of their faction.  

Alternate option: the players play the insects. This option is naturally harder to play but quite tempting. The player characters are insects who fused with the mind of villagers to influence their community. Since their fused mind tap into their victim memories, this help the players make sense of their characters (vs playing truly alien ones). The insects have to deal with rival insect factions, their servitors becoming more erratic, the petty ambition of the villagers' clans and the presence of adventurers.


The Insects from Shaggai

Castes d9
  1. Oracles (Command & administration)
  2. Seers (Navigation)
  3. Shapers (Engineering)
  4. Priests (Science)
  5. Scribes (Archives)
  6. Weavers (Medicine & biotech)
  7. Shepherds (domestication and bioengineering of alien species)
  8. Singers (Operation)
  9. Watchers (Security & Intelligence)

Factions d9
  1. Seeders: want to create multiple colonies on imperfect worlds. Secret sub faction: research Shub-Niggurath to adapt their biology to these new worlds and secretly want to remain on their present world.
  2. Seekers: seek only the perfect new Shaggai and ways to divine it location. Secret sub faction: research Yog-Sothoth and Daoloth to create the possibility of the perfect new Shaggai. 
  3. Mentors: want to uplift indigenous species to imprint them with Shaggai culture to make backups saves of their history and culture. Secret sub faction: believe that the uplifted specie can revitalize the Shaggai culture if they are allowed to retain some form of agency. 
  4. Harvesters: fear indigenous species revolts and influence, want to harvest them as raw materials or to exterminate them. Secret faction: research necro-animation technologies to develop a new servitors and are secretly worshiping Mordiggian.
  5. Puppeteers: believe that the insects should infiltrate and control indigenous species and never reveal themselves. Secret faction: believe in monitoring the indigenous species to actually learn from them. They sometimes influence them to observe their behaviors but to gain meaningful data the specie must retain it agency and not be controlled or modified.   
  6. Renders of the veil: want to find new deities to ally with and new dimensions to explore. Secret faction: want to use local species to use as interfaces to contact and summon new deities and dimensions. 
  7. Heralds (or Pipers): want to fully summon Azathoth into the material universe to create a new Shaggai, oppose alliance with other deities. Secret faction: research Nyarlathotep to use local species to interface with Azathoth.
  8. Dreamers: want to enjoys sensorial stimuli and indigenous memories. Believe that they will never find a new Shaggai. Secret sub faction: devise drugs from indigenous brain matters and genetically alternate their brains to create different drugs. Secret sub faction: want to fuse with indigenous species to live their life and explore their Dreamlands.
  9. Guardians of the twin suns: want to preserve the past and pre-Azathoth worshipping culture, favor science but are very conservative and traditional. Secret sub faction: research Liao drug and time travel to return to the original Shaggai and the golden age of science.



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