Video!! π
Saturday, February 27, 2021
Monday, February 22, 2021
Setup of my new OSE campaign
The Great Archwizard betrayed the elven alliance and took the throne of the Dark Lord. The elves are now gone and the Archwizard rule over the free world with his army of orcs and humans. His college of wizardry oversee cities, divine spellcasting is now forbidden. The eternal forest of the elves is slowly dying and is now in a state of eternal Autumn. Pushed by misery, desperate adventurers and renegades explore the forest in search of elven treasures and magical artefacts.
What else?
Grey Port (large port city)
- Afflicted by: unemployment and corruption
- Occupied by the 4th Shadow Hand Legion
- Wizard Tower (loyal to the ArchWizard)
- House Silver-Mare (Lawful knights, secretly resist)
- Black market, thief guilds
- Great library (Engineer & Sage specialists)
- Know for their candles that resist the sea breeze
- Secretly worship the old gods in the sewers
- Afflicted by: famine and bandit raids
- Trade with barbarian wildlings
- Protected by House Willow-Spear (Neutral knights in exile)
- Know for their wolf-dogs and archers
- Specialists: Animals trainers
- Worship the old gods in the forest
- Druidic sect: the Mother
- Afflicted by: poverty and taxation
- Blacksmith and armorer specialists
- Stone quarry
- Dwarfs trading post
- Know for their headstrong mules
- Brave peasants and villagers
- Proud torch makers, love bonfires
- Secretly worship the old gods in their daily life
- Druidic sect: the Maiden
- Afflicted by sickness and scarcity
- House Heron-claw (Chaotic knights, boldly defiant)
- Harbor many renegades
- Great healers and poisoners
- Specialists: alchemists, spies and mercenaries
- Boar hunters and great cooks
- Openly worship the Old gods
- Druidic sect: the Crone
Sunday, February 21, 2021
Last 24h for Where the Wheat Grows Tall!
Last 24 hours before the end of our Zine Quest KS for Where the Wheat Grows Tall. We are generously funded but I am still sharing for those who would want a printed copy.
Monday, February 8, 2021
We launched our Zine Quest KS!!
Friday, February 5, 2021
Where the Wheat Grows Tall
After a lot of anxiety, stress and work we were able to setup our Zine Quest Kick Starter page. We will probably launch this Monday.
https://www.kickstarter.com/projects/abandonfarmland/where-the-wheat-grows-tall
Wednesday, February 3, 2021
Tomb of the Butterflies
I drew a dungeon using Isometric Blanks, a small isometric maps zine that Geoff offer to print with Zine Quest 3.
I will maybe try to describe the rooms more in details the next time I procrastinate.
Tuesday, February 2, 2021
Doodle maps 2021 calendar
I made a 2021 calendar (thanks for Shel for hosting)
You can get a copy here: https://gumroad.com/l/HgNdF
Saturday, January 23, 2021
Megadungeon School of Magic!
I am playing the excellent and wonderful Inkenfell, it is a RPG adventure that happen entirely in a school of magic, a uncontrollable magic force have been unleashed and the spirits of mundane items awaken and turn them into whimsical monsters. So you fight flowers, floor tiles, chairs, lanterns, books and other mundane items as you explore the school and uncover it secrets. This made me think that you could could play a magical school like a megadungeon or turn a megadungeon into a magical school.
You can craft your own megadungeon school or, in the spirit of my post about playing the orcs moms in the classic B2 Keep of the Borderlands module, you could hack a megadungeon to turn it into a gigantic school and play characters who study there.
If you craft your own megadungeon school of magic it could be fun to use the Ikenfell formula: you craft a gigantic school and you add a ton of secret areas, then you unleash a magical force in it. At the beginning of the campaign the school is your "ordinary" whimsical school of magic, the players can explore it freely, only expecting danger in specific mysterious areas. But once they gain a level or two you escalate things by unleashing a wild magical force that turn all the school areas into dangerous ones. That magical force could be enchanting people, animals and items, awakening spirits or opening portals to import monsters. The end goal of the campaign would probably be to seal that magical force and to make the school relatively safe again. The main advantage of this formula is that the player can familiarize themselves with the school before it become dangerous.
But if you feel like hacking, to create your school, you could take your favorite megadungeon and turn some of it rooms into school's facilities like classrooms, cafeteria, dormitory, lecture hall, library, courtyard, headmistress office, etc... And turn some of it monsters or occupants into teachers, librarians and the ground keeper. The big difference is that instead of starting with a safe school you start with a dangerous one. Maybe the megadungeon school was once safe and have only recently become unsafe. The campaign goal could still be to make the school safe again or it could be to prevent a dangerous force from awakening and making things even worse. Or you can simply play in sandbox mode and see what kind of goals will emerge. Even if the school is dangerous from the beginning I would assign some areas of the mega dungeon as no or low encounters zones. These warded zones could grow or shrink depending of the characters actions.
As for the characters themselves? They could all play young magic users but it would be more interesting to have a variety of classes or archetypes. Maybe a class less system like Macchiato Monsters could be a better fit to run that kind of campaign. But then again it could be somekind of school for adventurers that teach fighting, thievery, thaumaturgy and wizardry.
Let try to turn a dungeon room into a class room, I present you Barrowmaze High, School of Necromancy.
Room 103 (original text)
A Runic Golem (1) appears as a large pile of runic tablets in the northwest corner of the room. It will flicker to life with magical energy when the PCs proceed into the crypt.
A large elaborate mirror on a pedestal is positioned near the southern wall of this room surrounded by burial alcoves. Five feet in from the mirror is a bottomless pit. Anyone vain enough stand in front of the mirror will fall in.
Burial Alcoves: hexagonal, disturbed remains. Content: 87ep, Sapphire (75gp) and a Tome of Clear Thought.
Classroom 103
The Runic Golem is clearly a teacher and is teaching magical runes and writing. The mirror work like a black board and is sometimes used as a test. Falling into the bottomless pit take you back to the study or detention room. The burial alcoves contain the remain of past students, you can cast "speak with dead" to get help for your assignment or to gossip. The one with the Sapphire probably have a sidequest. The Tome of Clear Thought can be borrowed by asking the teacher.








