Friday, February 12, 2016

Labradorite werewolf


Labradorite wolf are created by forcing a ordinary wolf to eat a labradorite stone sculpted by a sorcerer or by dark or very sad emotions. Eating the stone yourself will get you infected by the lycanthropic labradorescence.
  • Shimmering bite: infect you with iridescent lycanthropic labradorescence.  
  • Totemic homonculi: can spend 1d8 hp to spawn a 1HD+1 animal homonculi that look like small totem sculptures (hare, fox, bear cubs, raven, etc). 
  • Dazzle: dazzle effect when exposed to sunlight or a bright light. (save or get -2 to hit)
  • Tectosilicate body: the wolf and it homunculi can only be hurt by magic or magical weapons. But non magical maces, picks and hammer still do minimal damages. Regen 1d6 hit point by turn when exposed to aurora borealis light. 
  • Vibration howl: if it HP are reduced under 10, the wolf can emit a metal shattering howl. All weapon and humonculi must save vs paralysis or they will shatter. Living creature are shaken for d6 rounds and attack at -2. 
Iridescent lycanthropic labradorescence: your wound start to shimmer (save vs paralysis)  
Other symptoms: 
  • Iridescent aura at night
  • Aurora borealis obsession (heal 1 hp by hour when exposed to auroras) 
  • Infravision replace your normal vision.
  • Spontanenous labradorite homonculi spawning (you take 1d8 dmg) 
  • Labradorite lycanthropy triggered by powerful aurora borealis
  • Or body fragmenting into 1d4+1 labradorite homunculi (after 3 failed saves during transformation) 
Totemic homonculi: each animal homonculi represent a negative emotions locked inside the cursed labradorite stone. The homonculi try to follow and to satisfy the desires of the labradorite wolf, but they are very curious and emotive. They only become agressive after a bad reaction test. Showing positive emotions toward the homonculi grant 1 or 2 point bonus to the reaction tests (making them laugh or caring about them, etc...) On a very good reaction test result, the homonculi shatter and inflict d8+ it own HP in damages to the labradorite wolf. Homonculi spawned by infected wolfs are more primal and wild thant the ones spawned by infected humans. 

Each encountered labradorite wolf already spawned d4-1 homonculi.

Some nuns have been infected by the lycanthropic labradorescence in the Glass Dungeon. 

Thursday, February 11, 2016

Totem summoning

I am trying to draw more background images behind my characters. 

Wednesday, February 10, 2016

Cult of the Vrocks

 A corrupted monk learn how to summon the Wattle Mouth, the eater of sacred bones. 


Saturday, February 6, 2016

Faux-isometric geomorph hexes

I am working on faux-isometric geomorph hexes. I am still searching for a biome to start with, but once I got it I will try to post hexes regularly. 


Wednesday, February 3, 2016

Troll Knights

The worst kind of knights and gentilhomme: troll knights!
If only the king did not gave them those noble titles... 
"Trolls take their titles very seriously, and who knew how much gold they'd accumulated in their pits and mires over the centuries? When the King addressed the generational problem of the Trollmarsh by legitimizing the trollish chieftains and making them thanes, even he did not forsee how lavishly the Trolls would spend to achieve every signifier of noblility.   
From the mire, their storybook turrets and towers rise"
-Benjamin B.

Tuesday, January 19, 2016

Monday, January 18, 2016

Windmill Maiden


Windmill Maiden - Traditional windmill protectors
Requirements: STR 9, DEX 9 (the class is also open for boys who want to wear the traditional costume)
HP: as fighter
Combat bonus: as cleric
Saving Throws: as fighter, +2 to save vs any wind effects.
Weapon training: spears, staffs & pole arms.

Abilities (don't work if wearing metal armor or shield): 
Windshield: up to your level by day, you can summon a windshield that give +1 AC vs Melee and +2 AC vs Ranged. When inside a building, the windshield can only protect yourself. When outside, the shield can protect your entire group (and a building). The shield last for d6+level rounds. 
Weather affect the windshield: (windy day or defending a windmill: +d6 rounds, +1 AC vs Ranged) (strong wind: +2d6 rounds, +1AC vs Melee, +1 AC vs Ranged) (storm: +3d6 rounds, +2 AC vs Melee, +2 AC vs Ranged, but you get -2 to hit anything). (not cumulative). 
Whirlwind: up to your level by day, you can use your weapon to create a whirlwind to push back your ennemies. Range: level x 10 feet. Push back one ennemie by level for 2d10+level feet (halved on a saving throw). Ennemies take 1 point of damage for each 10 feet of push back. The whirlwind can be maintained to keep the ennemies at distance: the ennemies must make a saving throw to advance at half their movement rate, on a failed save they can only move for 1d6 feet. Shooting at the ennemies suffer a -1 penalty or worst with stronger wind. 
Weather affect the whirlwind: (windy day or defending a windmill: +2d10 push back) (strong wind: +4d10 push back ) (storm: +6d10 push back). (not cumulative). 
Windward: once by day, a windmaiden can ward a building or a shelter again the wind and give +half their level to save again the wind. This apply to the building and to anyone touching it. The building or the maiden must be touching the ground (so this don't work at sea). Multiple maidens can add their level together to calculate the saving throw bonus) 
Tulip blessing: get + 1 to saving throw when wearing a fresh tulip (last for d6 days). Get +2 saving throw when standing in a tulip field. Give +1 saving throw for 1 day when giving a fresh tulip to a companion (only once by game session). 
Bird friendship: can understand and be understood by normal or magical birds (while speaking normally). Get +1 reaction with non predatory birds. Predatory birds snob them a little bit (but they still respect them) and crows don't like them. 

Traditional gear:
Peasant pole arms (include spears) and traditional padded armor (AC 15) (crafted by your grand-mother).

A windmill maiden suffer a penalty of one on her reaction tests if she is not wearing her traditional costume. They also usually get a bonus point to their reaction tests with millers, peasants and villagers.