We rolled up our group of level 0 adventurers and we had a great session venturing into the StoneHell valley.
We had 16 characters, only 5 character died, I was expecting the funnel to be more deadly. But we scouted the valley and we dint really venture into the dungeon itself. Exploring the dungeon would clearly had produced a deadlier and greater funnel. But still, the funnel worked and I already have 3 favorite characters: A clever 1hp merchant, a crafty dwarf mushroom farmer and a clumsy squire.
Vincent house ruled that we could sacrifice our character helm to avoid taking damage from one incoming attack (3 characters started with a helm). This saved the life of two characters. I found the house rule colorful and very interesting, it remembered me of the warrior special ability in Stars Without Number.
Like: once by session you can sacrifice a major piece of equipment to avoid the damage from a killing attack.
You can sacrifice:
- A piece of armor: Helm, shield or 2AC worth of plate armor.
- Your main weapon, but it need to be a large weapon.
- Your holy symbol if you are a cleric.
- Your spell book if you are a magic user. (you can "re-write" it but you lose d3 random spells!)
- A medium sized magic item.
EDIT: well I am still thinking this over.