I made several versions because Print on Demand let us easily do that:
Paper Biome Full version (print, include everything, 161 color pages) 50$
Miniatures Only (print, only the miniatures, no tiles, no generator) 35$
Generator Only (generator & sheets only, no miniatures or tiles) 25$
PDF Paper Biome (full version) 12$
(This is in Canadian dollars)
I designed the generator to work with the paper miniatures but I guess you can still use it without the miniatures, except that you will only have the miniatures portraits to represent the creatures. This is really a kit to cut up and glue.
Once by level you can summon the Cosmic Worm Maiden.
When summoned the maiden imbue the character with her cosmic essence for the duration of a combat.
When under the influence of the maiden the character is transfigured and take the maiden form and receive:
AC as unarmored (the equipment of the character vanish while transfigured).
The maiden form can use the worm blade like a dancing sword.
The character gain turn undead and speak with worms.
Two cosmic worms (stats as displacer beasts) protect the maiden with their displacing power. The worms can not attack while transferring their displacing effect to the maiden. Each round they must choose if they attack or apply their displacing effect.
Foes slain by her blade can not be re-animated or raised.
After the combat the character must make a reaction test.
(bonus for neutral alignment and charisma, penalty for losing the fight or for acting against the cosmic balance)
On a good result the maiden can answer one question before leaving.
On a negative result she may inflict a mutations linked to her nature and appearence.
I like the setting premise that Michael is working on:
"The setting is of a gigantic city that looks like a bunch of tiny villages packed together. Everyone who lives there thinks it is a village, even though it's so big."
Check out my "villages" tag for random villages encounters. :)
If you want a weird butcher or cook somewhere in the village, ask Gormand to settle in with his larder. Oh and there is this big sale at the old village tower, the old astronomer died and his nephew is selling his junk, some say he was a wizard.
Elven like giants who live on the moon
Classes: fighter, illusionist, cleric
Multi class: fighter-illusionist
If played as "race as class" use the elf template for XP and fighter-mage abilities.
Strong but delicate:
Being large creatures they start with a extra hit dice (only apply CON modifier once) and receive a bonus to STR but being used to the low gravity of the moon they receive a CON penalty and are easily exhausted. They can also receive penalties when their size handicap them.
They can see perfectly under the night sky (but not underground).
They receive -1 to hit when fighting in sunlight or in a very bright environment.
Moon metal weapons:
New characters start with weapons that count as silver weapons. Moon metal weapons give +1 to hit when wield under the moon light. Moon metal slightly glow in the dark when exposed to the night sky. Moon weapons are bigger but lighter, this balance out and their damage die remain the same as normal weapons. When buying weapons and armors from man sized settlements, Moon Titans must pay double the price for their size. Non moon metal weapons and armor count as a extra encumbering item.
Once every moon phase a titan can sing for 1 turn while standing in the moonlight to open a moon bridge to the moon or to any location they already visited that can be reached by moonlight. The phase of the moon influence the travel:
Full: being lost (none), random moon creature encounter (4/6)
Gibbous: being lost (1/6), random moon creature encounter (3/6)
Half: being lost (2/6), random moon creature encounter (2/6)
Crescent: being lost (3/6), random moon creature encounter (1/6)
New: being lost (4/6), random moon creature encounter (none)
Duration: a gate remain open for both side for 1d6 + level turns. Travelling through the gate usually take 1d6 rounds.
Being lost: mean that the gate open to different place, roll a d6:
Open into the shadow dimension or a alien sphere or plane.
Open on the moon or the dark side of the moon (if the target was the moon)
Open close to the target location but travelling took 1d6 days (that only felt like turns).
Open 1d6 hours of walk away from the target location.
Open close to the location but in a place that complicate things.
Open close to target location but in a place that give interesting opportunities.
Random moon creature encounter: mean that the travelers encounter something while traveling through the moon bridge, roll 1d6:
Major selenite predator (1) (4 to 8 HD, six legged)
Minor selenite predators (1d6) (2 to 4HD, six legged)
I did this illustration after rethinking about "Vaginas are Magic" and I thought that the sorceress supreme in the illustration did not play RAW (rules as written) and did not care if her daughter have a vagina or not. (Because I have recently read a post about VAM).