Monday, February 27, 2012

Abandoned adaptation of the Haunting

I once tried to adapt the Call of Cthulhu scenario The Haunting, but I din't really like the result since I have a hard time doing shadows. So I abandoned the idea.


The main character was to be the nephew of the landlord.

panel 2: my nephew, you your mother can't care for you anymore. You will need to work for me now to pay your studies. Everything have to be earn in life. At least you will learn the value of money.
panel 3: yes uncle, I understand.

Tuesday, February 21, 2012

How to host a cloud dungeon: The Primordial Age

I have some silly fun creating a cloud dungeon with How to host a dungeon.

Here is the primordial age I rolled:


I will post the other ages later.

Menacing Missives

The postcards I have send for the Menacing Missives postcard scenario competition that was held on Yog-Sothoth in 2011.

I am still looking for a occasion to play my second entry, the one with flow chart, with Cthulhu Dark.

First entry:

My second entry, that surpised me by winning the contest. :)


The flow chart was fun to create, naturally I wish I had more space to add in more details but at the same time the space limit was a good restriction. If I find the occasion to play it, I will certainly post a actual play here. :)

Monday, February 20, 2012

Domovoi

The domovoi who have taken over a abandonned village in my Labyrinth Lord campaign.

I use a small variant of the brownies stat block to play them. What I like the most from the wikipedia description is how they take the appearance or facial features of their host.

Sunday, February 19, 2012

One eyed Likho

A monster inspired from slavic mythology for my Labyrinth Lord sandbox campaign, The Northern Marches of Bylina, set in a fastastic pseudo Russia.

They are a nasty near re-skin of the ghouls with a evil eye gaze attack. For now the characters have encoutered them near a cursed church in the abandonned farmland zone. Zhannochka, the group magic-user have meet one alone and barely escaped with her life.


Thursday, February 16, 2012

Dungeon module B2, Content of room B12

This week there was some talk about how to deal with the non-combattant orcs in Keep on the Borderlands and somebody mentioned the room B12 and the orc leader with his two combattant concubines. Don't ask why but I wanted to try to drawn the occupants of the room as they hear the adventurers coming toward their location, so here is the result.

12. ORC LEADER’S ROOM: This large creature is clad in chain mail, has a shield +1, and carries a mace. He carries 31 gold pieces, and wears a ring set with a gem (total value 700 g.p.). The room is carpeted, has tapestries upon the walls (note one of these covers the entrance to the small cave to the west), and battered but still serviceable furniture and a cot. His two mates sleep on cushions at the foot of his resting place. The chests and other furniture have nothing of value.