Wednesday, October 7, 2020

Tuesday, October 6, 2020

News from my Orbital Megastructure project.

If I don't post here often is because I am working hard on Orbital Megastructure, my sci-fi game "powered" by Macchiato Monsters. 

Here is the list of content, I have written a big paragraph or a random table for each entry. 
And I am plastesting two times a week! 

LIST OF CONTENT

MEGASTRUCTURE SECTORS 

  • Generating a sector
  • Sector settlements (d6)
  • Sector exits (d6)
  • Sector conditions list
  • Sector conditions table (d20)
  • Generating nodes 
  • Nodes Conditions (d12)
  • Nodes Functions (d12)
  • Example of sector creation 

TRAVEL

  • Travelling in the megastructure
  • Sector Travel Table (sector Δ) 
  • Navigation test (INT or WIS) 
  • Getting lost (d6) 
  • Alternative paths (d6) 
  • System devices (d8)
  • Camping
  • Hunting and Foraging (d12)
  • Setting camp (d12)
  • Camp encounter (d12) 
  • Why is this NPC wandering the Megastructure? (d12)
  • Fast Travel (condition Δ) 

NODE DELVING 

  • Delving
  • Personal goals 
  • Node Delving Table (sector Δ) 
  • Discoveries (d12)
  • Devices (d10) 
  • Device condition (d10) 
  • Scavenging opportunity
  • Group Scavenging (d12)
  • Solo Scavenging (d12)
  • Artefacts from the past (d12)
  • Investigation opportunity 
  • Clues (d6)

CHARACTERS CREATION

  • New option: Hacking training
  • New opstion: Psionic training
  • Character Traits (d12)
  • Sexes & Genders   
  • Random sex & gender table (d12) 
  • Equipment tables
  • Food and Gear table (20 entries) 
  • Energy and valuable data table (20 entries) 
  • Melee Weapons and industrial tools (40 items) 
  • Ranged Weapons (40 items) 
  • Armor and other protective gear (40 items) 
  • More bugs! (40 items) 
  • More bots! (40 items) 
  • Psionic foci (40 items) 
  • Contact and Followers (40 items) 
  • Contact motivation (d12)
  • Followers motivation (d12)
  • Vehicles 
  • Function  (40 functions) 
  • Frame  (20 frames) 
  • Vehicles attributes
  • Vehicular combat 
  • Vehicular weapons (40 items) 

SETTLEMENTS

  • Generating a settlement 
  • Settlement positive features  (d12) 
  • Settlement negative features  (d12) 
  • Settlement tolerance 
  • When the settlement stability reach 0  (d12) 
  • Settlement Phase
  • Test settlement stability
  • Relationships 
  • Offering missions
  • Missions givers (d12)
  • Settlement roles (d12)
  • Goal distance
  • Getting ready
  • Trading 

OTHER RULES

  • Psionic rules
  • Psionic feedbacks table (d12) 
  • Hacking rules
  • Scouting missaps table (d12)
  • Body printing table (d12) 
  • Downtime rules (optional) 
  •  Vehicles rules  

ENCOUNTERS MANUAL

  • Traits
  • Encounters activities 
  • Special status for encounters
  • Random Encounters (d100) 
  • Nano plagues (d10)
  • Infection rules
  • System constructs rules
  • System constructs (d10)

WORK IN PROGRESS

  • The Data Sphere 
  • The Ghost Sphere
  • The System Sphere



Saturday, September 26, 2020

Monday, September 7, 2020

Presentation of my work in progress document for Orbital Megastructure

This is my main work in progress doc for Orbital Megastructure. 
I also have one for updating my equipment tables, one for my monsters manual and one for my downtime rules.


 

Sunday, September 6, 2020

Generating Megastructure Sectors

How I generate megastructure sectors for my Macchiato Monsters playset 



Example of Sector Creation 


Step 1: rolling the condition and Step 2: rolling the number of nodes and drawing them.

Step 3: drawing a number of links equal to the number of nodes

 


Step 4: rolling the number of settlements and drawing them

Step 5: rolling the number of exits and drawing them

Step 6: roll a condition and a function for each nodes

(note: I added a “S” on the link to node H because I rolled that it was a forgotten node, this is to represent that the link is a secret path)  


  • Sector condition: imply a sector infected by a nanoplague full of infectees drones. 

  • A: imply that a clan or maybe a group of bandit live in the spacedock.

  • B: imply a holographic center that is prone to malfunctions and project weird images.

  • C: maybe the mourning commemorates the first victims of the plague.

  • D: the administration center have endured several structural damages.

  • E: the education center have been stripped down of it learning modules. 

  • F: maybe the lab is the origin of the nanoplague that run through the sector

  • G: imply a settlement build near a inhabited energy core. Who are these people and what are their relation with the settlement? 

  • H: imply a secret settlement built in a forgotten databank. A other interpretation could be that the settlers are unaware that their settlement is built on a databank. 

Tuesday, July 28, 2020

Post Humans Orbital Structures

Hey I published a set of sci-fi equipment for the RPG Machhiato Monsters: https://evlyn.itch.io/posthumansorbitalstructures
I am super happy of it because I was able to use my patreon money to hire a other trans woman to do the layout. Also a big thanks to Brian who helped for the proofreading.  


Tuesday, July 14, 2020

Doodles City

I am revisiting a tiny zine I published a year ago, you can find the original files here.

The zine was about a surreal whimsical city where humans coexist with living doodles.
How would I game using this odd setting?

Cthulhu Dark: you could use Cthulhu Dark and as the insight of the characters raise they begin to understand that everyone and everything are drawings, they get glimpses of object in our 3d reality, they understand that they exist as multiple copies, both printed and digital. If you need menaces they are intrusions from other realities. 

Troika: well you can write custom background for native of the Doodles City or you can simply send your group of Troika characters in the city and play as usual.

Tunnels Goons: use the basic rules to play citizen of Doodles City, items must be draw on the character sheet to be use for rolls.

Show the maps to the players, when they visit a building or a location, ask them what they think the doodle represent and run with their ideas. Roll or select one or two descriptors for each keyed locations.













Saturday, June 27, 2020

The cauldron is empty

I am passing through a difficult moment inspiration wise, I feel like there is no positive future for me and this make me feel empty and creating gaming material seem meaningless. There is also the fact that I rarely have the occasion to play games and roleplaying feel too abstract for me. So I will put my blog on hold for a while, I am not deleting anything, hopefully things will change and I will eventually start roleplaying and be inspired again.