I made a random encounter table to play our collective hex crawl at our next Roludothon (our local very micro convention).
Since we want to explore the map, I guess we could check for encounters (or roll on the table) for each hex.
2: Unique location or feature of the hex (dangerous but can be helpful).
3: Encounter between two hostile predators.
4: Alpha predator (territorial) (near lair).
5: Beta predators (hunting) (looking for prey).
6: Pest (scavenging).
7: Landmark or clue pointing toward a adventure location (or toward #2 & #12).
8: Humanoids travelling toward a settlement (check reaction).
9: Humanoids busy doing something (check reaction).
10: Humanoids in refuge, camp or small settlement (check reaction).
11: Humanoids needing or offering help.
12: Unique location or feature of the hex (helpful but can be dangerous).
- Unique location: a small adventuring location build around a "special" trick/feature.
- Predators: can be natural or supernatural.
- Alpha predators: won't chase the party, keep close to their lair.
- Beta predators: may chase the party or stalk them to ambush them later.
- Pest: have low moral and will hesitate to attack. May chase the party if they outnumber them. May be busy scavenging something.
- Landmark: give clue about the hex content.
- Clues: can point to other clues or directly to the adventuring location.
- Adventuring location: can be bigger than a unique location.
- Humanoids: can be any negotiable sentient being.
- Humanoids: use the reaction test for inspiration about the nature of the encountered group. They can be bandits or worse on a bad reaction test.
- Traveler: can be locals traveling to a local settlement or strangers traveling toward a other hex (roll a open d6 to find out how many hex away).
- Busy: again use the reaction test for inspiration. A bad result may indict something they don't want other people to disturb or see (like burying a corpse).
- Camp: more then one group can be present. Again use the reaction test for inspiration. A bad result may indict a conflict between the groups present.
- Help: you may reroll on the table to find what they need or offer help for.