This one is in color, so I won't have the budget to print it, but it's ok since it was fun to work with colors. (I doodled everything with ball point color pens).
The temple is more of a illustrated tool box than a actual dungeon (there is no map).
But the way I see it, the Doodle Temple create new rooms when you are distracted, so in a sense it's a infinite random dungeon. (A nice fit with Narcosa).
A way you can use the temple to generate a dungeon on the fly:
Each time the group enter a new room roll 3d6, remove the "1" and distribute the remaining results between those elements (so you get 0 to 3 elements by rooms):
- Stair Tube: (2-3) go up, (4-5) go down, (6) go somewhere else (I did not drawn the tubes)
- Doors & Windows: (2-3) obstructed, (4-5) locked, (6) unlocked
- Traps: (2) victim in a trap, (3-5) one trap, (6) two traps
- Creatures: (2-3) traces, (4-5) one type of creatures, (6) two type of creatures interacting
- Treasures: (2-3) leftovers from a stolen treasure, (4-5) one treasure, (6) bigger but hidden treasure
- Altars: (2-3) cult objects linked to the altar, (4-5) one altar, (6) creatures praying at a altar
- Specials: (2-3) it's just decoration, (4-5) magical trick or trap, (6) dangerous boon or upgrade
Roll in the zine to generate things.
Or to go faster you can simply roll 2d6, choose two category of elements and directly read the results in the zine.
Also in each rooms, you can roll a bunch of d6 to generate some furniture.