Tuesday, March 5, 2019

Slumber City

This is a contribution for a city generator project that Anxiety Wizard is working on.
Anxiety Wizard generated this map using his system with my city set: 

Slumber City
A long time ago, to repel a large invading force, the mages of the city casted a powerful mass sleep spell, they lost control of the spell and now it essence is bound into the city itself. The city now stand at the edge of the waking and slumber worlds.

  • Slumbering: because of the sleep essence infused in the city, people are often dozy and regularly fall asleep, sleeping is greatly respected, waking up someone is badly view.
  • Slumberland: the city coexist in the Slumberland, people who fall asleep in the city continue their daily routine in the Slumberland. Work in the Slumberland is considered on the same level as working in the waking world. The farther you venture beyond the city walls the more strange and alien the Slumberland become.
  • Sleepwalkers are people who are stuck between both world, they exist in both and do everything in a sleepwalking mode, it is hard to communicate with them in either worlds.
  • Architecture: baroque and highly influenced by the strange architecture of the Slumberland. There is a lot of import and export between the two worlds. Sandmen do most of the import and export as they can physically travel between both worlds. Dreams gates can also be summoned but are unstable.
Landmarks d10
  1. Gigantic rock carved in the shape of a sleepy moon.
  2. City hall build with meteorites stones imported from the slumber world
  3. Clockwork dome containing mechanical spheres following the movement of the planets and the stars.
  4. Giant clock tower that stopped after midnight, strange events sometimes cause the big needle to advance.
  5. Multi story baroque hostel made of beds
  6. Slumber sanitarium for the sleepwalkers, immense marble hallways and high coloms.  
  7. Quiet lake always reflecting the night sky. Dream creatures can be spotted at night.
  8. Royal statues of the sleeping royalty, sleeping beauty style, gigantic sculpted bed.  
  9. Giant hourglass building with stairways and offices.
  10. Gigantic sleeping monster, felt asleep while invading the city. It dreamself is tiny.  

Neighborhoods d30
  1. Sleeperhood, everyone felt asleep during their daily routine. People are paid to take care of them but it is forbidden to move them.
  2. Sweet dreams hood, sleeping here give better dreams, higher priced.
  3. Nightmares hood, sleeping here give bad dreams, low rent.
  4. Boring dreams, sleeping here bring super boring dreams. People develop odd habits.
  5. Houses for insomniacs, shunned or pitied by everyone. Paid by city council.
  6. Bed crafters guild and prestigious families.
  7. Hypnotists convention, lots of little shops.
  8. Secret coffee shops, operate like speakeasy.  
  9. Sandmen neighborhood. Mysterious but friendly, locals avoid them.
  10. Cats neighbors, own houses. Waking a cat is a crime.
  11. Dreams selling market, dream gates summoners, sandmen unwelcomed.
  12. Runaway dreams and Slumberland refugees. Spontaneous dream gates.
  13. Dreams theater, lot of artists, opium cafe, bordello.
  14. Dream powder makers. Lots of bakeries.
  15. Clockwork craftsmen, lots of clocks and mechanical hourglass.  
  16. Academic neighborhood, occult psychology, Slumberland history, astronomy.  
  17. Astronomers, every houses have a telescope. Night lights are forbidden
  18. Swarm of fireflies, some large ones are sacred, fireflies temples.   
  19. Silent neighborhood, noise is forbidden, lots of pianists (who work elsewhere).  
  20. Sleepwalker’s families are honored and their house are decorated.
  21. Painted shadows on walls. Old woman’s shadows shop. Orphans shadows catchers.  
  22. Nocturnal birds market, elaborate cages. Best pillows and mattresses.  
  23. Moon masked people own shops, sell selenites goods and services.
  24. Windowless houses, people avoid each others. No one speak of their dreams.
  25. Best Paprika spices, exported in the Slumberland.
  26. Best lanterns crafters and candle makers, frown upon torches.   
  27. Force sleepwalkers to wear tiny bells and coloured ritual outfits based on a slumberland monster that haunt the neighborhood.
  28. Pyjama market, import silk from the Slumberland.
  29. Statues of famous sleepwalkers and Slumberland creatures. Sculptors are highly respected and feared.  
  30. Street lamps lighted by a single person who is treated like a king.

Encounters d100
  1. Sleepy people disturbing circulation or activities because of their sleepiness.
  2. Chain sleep: 1d6 people fall asleep, on a 6 roll a other d6.
  3. Someone try to exploit or steal from a sleeper.
  4. 1d6 sleepwalkers interacting together.
  5. Faded dream self of someone stuck in the waking world.
  6. Someone thinking they are still in Slumberland (or the reverse).
  7. Helpful or simply pleasant dream creature from a sweet dream.
  8. Someone being tracked down by their nightmare (real or imaginary).
  9. Someone having too many boring dreams and being full of strange ritualistic habits.
  10. Insomniac begging for dream powder
  11. Bedcrafters guild members delivering a masterwork bed
  12. Bedthiefs heisting a bed, working for the thief guild.
  13. Pillows fight, bystanders are horrified for the pillows.
  14. Bed crafters apprentices offering their services to repair beds.
  15. Depressive Hypnotist, their hypnosis always go wrong in some manner.  
  16. Random people under the control of a criminal, delusional or rogue hypnotist.
  17. Coffee beans dealers making a secret delivery or city guards looking for coffee beans accompanied by a coffee sniffer.
  18. Sandmen speaking their sign language or smoking colorful pipes.
  19. Sandmen tracing a dream gate using colored sand.
  20. Sandman kid, mother or elder observing the characters.
  21. 2d6 cats holding council.
  22. Cat with human condemned to serve them for 1d6 moon cycles for waking them.
  23. Old cat lady under the cat council’s protection.
  24. Dreams sellers trying to catch a escaped dream or nightmare.
  25. Someone asking a refund from a dream seller
  26. Dream sellers bullying a lone sandman
  27. Runaway dream creatures in need of help or hungry.
  28. Dream mage and their entourage headed to summon or stabilize a official dream gate.   
  29. Guards cleaning up a sandmen’s dream gate. (removing the sand).
  30. Lonely dream or nightmare lost in the big city
  31. Family of Slumberland immigrant searching for a place to settle.
  32. Spontaneous dream gate, very unstable. May lead to bad dream weather.
  33. A small dream theater performing in the streets, one of the performer is interested by one of the PCs
  34. Misfit group of rogues delivering opium.
  35. Sleepwalker teenager running away from a local bordello.
  36. Dreamworker selling their erotic dreams for cheap.  
  37. Street painter who can paint your dream self or even alter it if you are willing to visit their workshop.
  38. Orphan having stolen a dream powder loaf of bread
  39. Oh! Oh! A dream powder application or delivery accident, save vs sleep!
  40. Someone consuming dream powder to fall asleep.
  41. Dreampowder gang using custom powder to steal from people.
  42. Jovial dreampowder apprentice bakers offering sample pastries decorated with dreampowder sugar.
  43. Orphans working as clockwork oilers, some of them are still very clumsy.
  44. Clockwork construx, may be sentient and sad for not being able to dream.
  45. Clockwork construx, malfunctioning, damaged or rusted.
  46. Clockwork merchant driving a wheeled stand, sell tiny clockwork pets and devices.
  47. University students, stressed or distracted by their studies or assignments.   
  48. Lonely student being bullied by… (roll again on this table)
  49. Teacher of (d6) in need of assistance: 1) occult psychology, 2) Slumberland history, 3) celestial astronomy,  4) dream botany, 5) sleep chemistry, 6) clockwork mechanic.
  50. Students distributing their newsletter or journal.  
  51. Passionate astronomer trying to install a telescope in a unusual location.
  52. Lunaphiles offering to tell your lunar horoscope
  53. Mercenaries hired by a biter astronomer to dismantle street lights and other source of light pollution.
  54. Out of control light devouring creature summoned by a cabal of occult astronomers to fight light pollution.   
  55. Swarm of large fireflies, may follow adventurers for the night
  56. Procession of fireflies worshipers with beautifully crafted lantern and fireflies jars.
  57. Giant firefly hunting moths and smaller fireflies.
  58. Firefly mimic using her light to attract a human mate.
  59. Swarm of large moths or other nocturnal insects.
  60. Large dream powder moth, grumpy and don’t want to be disturbed.
  61. Mothman drinking from dreams.   
  62. Pianist needing help moving their piano.
  63. Members of the Silence Guild trying to keep people quiet so that people can peacefully sleep.
  64. A lone sleepwalker try to join the group, it is hard to communicate with them but they are a good team player.
  65. The family of a sleepwalker take good (or bad) cares of them, some people give them offerings (or tax these offerings).
  66. People respecting, pitying or mocking a busy sleepwalker.  
  67. A drained shadowless person desperately try to stand in the shadow of other people.
  68. Escaped shadows playing, running, crying or hunting in the street.
  69. Shadow catchers kids tracking down rogue shadows.
  70. Shadow grabbers stealing shadows from tourists.
  71. Large nocturnal bird spying, hunting, guarding or delivering something.
  72. Bird catchers delivering a rare nocturnal bird or trying to catch one.    
  73. Large sentient nocturnal bird, talkative during the night and dreaming during the day.
  74. Moon masked people doing business in sign language. (1 chance on a d6 of this being about something occult, criminal or romantic).
  75. Sélénites, tall alien inhabitants of the moon, speak only in sign and phases language. Probably tourists or scholars but there is a chance on a d6 that they have some occult, criminal or romantic goals.
  76. Grotesques moon beasts buying merchandises, eat dream beings and despise Sélénites.
  77. Veiled agoraphobe looking for shelter.
  78. Paranoiac person scared of imaginary dream beings.  
  79. Contagious dream or nightmare that spread like the flu.
  80. Paprika imbued dream mage. Protect dreamers and dream beings, helpful but fear their own past trauma or self doubts. Friendly with sandmen.   
  81. Merchant delivering paprika peppers to a spice maker. May be targeted by pepper thiefs or small dream beings who love the taste of pepper.   
  82. Street dealer selling paprika spice cut with dream powder or dream sand.  
  83. Fully geared professional lantern keeper offering their service. Full refund if their lantern ever extinguish.   
  84. Magic lantern hanging in some strange location, it prismatic light have strange magical effects.
  85. Garden of candles full of oddly shaped candles and moon cakes offerings, dream sprites like to hang out here but there is a chance on d6 that the garden hide a wax homunculi or a corrupted dream being (that devoured the sprites).
  86. Sleepwalker brightly costumed as the bogeyman monster.  
  87. Slumberland bogeyman in search of a lone prey, the bogeyman is sacred and no one want to hurt it.
  88. Spontaneous monster festival because someone spotted the bogeyman, people wear grotesques masks and paint grotesques effigies on their doors.   
  89. People having a open door pyjama party, everyone are welcomed if they wear a pyjama.
  90. Someone wearing a impressive tailored pyjama or a custom self made one.  
  91. Old person transporting a large collection of colorful cloth ballots on their back.
  92. Silkworm people delivering their goods, may be targeted by silk thieves, silk eaters or worms hunters.  
  93. Strange sculpture, oddly disturbing or calming.
  94. Sculptor, feared and respected for their strange powers stolen from the Slumberland.
  95. Animated sculpture doing a task for a sculptor, silent, strange movements.
  96. Decorated streets lamps, local people are cheerful and more friendly.
  97. Street lamp lighter, respected chosen one, geared to ward off light devourers and shadow beings that are maybe stalking them.  
  98. Street lamp hosting a colony of life draining glow wisps.
  99. Sleepy mage specialized in sleep spells. Work for the city mage guild, apprentices may be assigned to the city watch.
  100. City watch investigating a recent serious crime. May use a sleep mage or a sanctioned sleepwalker detective.


Jeremy "frothsof" Smith said...

This is wonderful work Evlyn!!! I am going to share this and mention your Lulu/Patreon stuff tomorrow on my podcast.

Anne said...

This is a lovely city, and I'm excited to hear about this new city-building project. The map Anxy drew looks very intuitive.

shanepatrickward said...

Super awesome