Friday, March 30, 2018

The Fabulous Pocket Guild mini zine is availlable!

I used my tiny adventurers drawings to create a mini zine as a reward for my patrons on Patreon.
I want to eventually compile all the characters together into a pocket book on LULU.

I drew a collection of 120 tiny adventurers, each zine include a random selection of 15 tiny adventurers with 15 tiny character sheets. The way I imagined them to be used is that each zine is a guild or a stable of 15 characters. The players use their zine to create their character and they can switch between characters between session or in town. The zines are 34 pages long (including cover & back cover)





Monday, March 12, 2018

Paper Biome is Available!

Paper Biome is on LULU!

I made several versions because Print on Demand let us easily do that:
  • Paper Biome Full version (print, include everything, 161 color pages) 50$
  • Miniatures Only (print, only the miniatures, no tiles, no generator) 35$
  • Generator Only (generator & sheets only, no miniatures or tiles) 25$
  • PDF Paper Biome (full version) 12$ 

(This is in Canadian dollars)

I designed the generator to work with the paper miniatures but I guess you can still use it without the miniatures, except that you will only have the miniatures portraits to represent the creatures. This is really a kit to cut up and glue.

http://www.lulu.com/spotlight/chaudronchromatic

You better wait the next free shipping coupon to order.

Tuesday, March 6, 2018

Coming Soon!

I finished Paper Biome and I am waiting for my proof copy.
The thing is huge and in full color.

I hope that at least one person will assemble the miniatures. :)



Monday, January 29, 2018

Tiny characters

I started drawing tiny character as warm up drawings. I will try to compile them as a mini zine when I will have enough of them.

Saturday, January 27, 2018

Houses are people too

I drew a banner for the Houses are People blog.

I like the setting premise that Michael is working on:
"The setting is of a gigantic city that looks like a bunch of tiny villages packed together. Everyone who lives there thinks it is a village, even though it's so big."

Check out my "villages" tag for random villages encounters. :)

If you want a weird butcher or cook somewhere in the village, ask Gormand to settle in with his larder. Oh and there is this big sale at the old village tower, the old astronomer died and his nephew is selling his junk, some say he was a wizard.


Monday, January 15, 2018

Orcs and dinoceras

Two orc sisters walking back from the market with their dinoceras and their cheerful prothylacinus.   


Monday, January 8, 2018

Moon Titans

Playable character race:

Moon Titans
Elven like giants who live on the moon

Attributes modifiers 
+2STR
-2CON

Classes: fighter, illusionist, cleric 
Multi class: fighter-illusionist 
If played as "race as class" use the elf template for XP and fighter-mage abilities.

Special attributes 

Strong but delicate: 
Being large creatures they start with a extra hit dice (only apply CON modifier once) and receive a bonus to STR but being used to the low gravity of the moon they receive a CON penalty and are easily exhausted. They can also receive penalties when their size handicap them.

Night vision: 
They can see perfectly under the night sky (but not underground).
They receive -1 to hit when fighting in sunlight or in a very bright environment.  

Moon metal weapons: 
New characters start with weapons that count as silver weapons. Moon metal weapons give +1 to hit when wield under the moon light. Moon metal slightly glow in the dark when exposed to the night sky. Moon weapons are bigger but lighter, this balance out and their damage die remain the same as normal weapons. When buying weapons and armors from man sized settlements, Moon Titans must pay double the price for their size. Non moon metal weapons and armor count as a extra encumbering item. 

Moon bridge: 
Once every moon phase a titan can sing for 1 turn while standing in the moonlight to open a moon bridge to the moon or to any location they already visited that can be reached by moonlight. The phase of the moon influence the travel:
  • Full: being lost (none), random moon creature encounter (4/6) 
  • Gibbous: being lost (1/6), random moon creature encounter (3/6) 
  • Half: being lost (2/6), random moon creature encounter (2/6) 
  • Crescent: being lost (3/6), random moon creature encounter (1/6)  
  • New: being lost (4/6), random moon creature encounter (none) 
Duration: a gate remain open for both side for 1d6 + level turns. Travelling through the gate usually take 1d6 rounds.

Being lost: mean that the gate open to different place, roll a d6: 
  1. Open into the shadow dimension or a alien sphere or plane.  
  2. Open on the moon or the dark side of the moon (if the target was the moon) 
  3. Open close to the target location but travelling took 1d6 days (that only felt like turns). 
  4. Open 1d6 hours of walk away from the target location. 
  5. Open close to the location but in a place that complicate things. 
  6. Open close to target location but in a place that give interesting opportunities. 
Random moon creature encounter: mean that the travelers encounter something while traveling through the moon bridge, roll 1d6:
  1. Major selenite predator (1) (4 to 8 HD, six legged) 
  2. Minor selenite predators (1d6) (2 to 4HD, six legged) 
  3. Moon pests or bugs (2d6) (1/2 or 1HD) 
  4. Moonbeam or moonstone elemental (1d4) (HD change with the moon phases) 
  5. Selenite humanoids (1d6, random alignment and dispositions) 
  6. Dreamer (make a reaction test to see if they are generating a dream or a nightmare. To move on the group must kill the dreamer or find a exit from their dream or nightmare)