Tuesday, April 28, 2020

Dungeon Gatherers

These wise and old women know how to gather all kind of stuff from dungeons. When they settle near a dungeon, this is usually good news as they will tame the dungeon until they move to the next one.

They know the old language of all things and their favorite songs. These secrets let them navigate the dungeons, haggle with any of it denizen and negotiate with it traps. "Oh poor rusted lock, don't spit your needle, I will sing you the song that make you shiny again."

They never take gold or treasures from dungeon but they sometimes move it around or hide better to please the dungeon denizens. They collect instead all kind of useful and quirky objects that they will later trade with villagers.

They travel around in colorful caravans, they visit villages built near dungeons, asking questions about the dungeon and often receive gifts from villagers. They set up their camp near a dungeon and discuss with it main entrance and with nearby creatures to better know the dungeon history and it personality. "This is one is a sad and grumpy dungeon." They will befriend and harvest the dungeon for a whole season before moving on to the next one.

The Gatherers only fear bandits and other brutish humans but it is ill advised to menace or trouble them as they are in good relations with all sort of creatures and their caravans are often guarded by pet mimics.  

When they visit a village, the Dungeon Gatherers will accept any outcast women, cis or trans who want to join their caravan to become a apprentice. Sometime outcast men also join their caravan but they are rarely initiated.

XP as magic user
HD: d6
To hit: as magic user
Weapons: staff or walking stick only
Armors: none
Saves: as magic user

Abilities

The Old Tongue
This language let you speak with items, animal and monsters. When you speak with something it remember the language and forget it afterward. The only beings it have no effect on are humans. This let the dungeon gatherers speak and make reaction tests with nearly anything, including doors, traps, items, etc. 

The Ancient Etiquette
Learning the Ancient Etiquette take years of apprenticeship. It teach you how to properly address all things and grant a point bonus to reaction tests at level 3 and 7. It also let you test your Intelligence score to anticipate what a item or monster would require as a service to help you. 

The Songs of Mending 
These old songs let you mend things. To figure the proper words to sing you have to make a wisdom test. Some older and stubborn things are harder to mend and inflict a penalty. You can only use these song on something that is well disposed toward you.  

Listen! 
When things go badly you can strike the ground with your staff and everyone will stop fighting or arguing to listen to you. You can call upon this power once a day and once a night. Gatherers refer to these as the Midday Strike and the Midnight Strike. 

Bargaining 
You deal a hard bargain, especially when you trade with villagers and you roll with advantage when you make bargain related tests. You never bargain anything for gold or coins. 

Everything is of value
The whimsical things you gather in the dungeon award you experience points if your game system award XP for gold. Gold belong to the dungeon and should not be looted. Looted dungeons are angry and harder to discuss with. 

Mimic's affection
Wild mimics seem to be found of the Gatherers and on a good reaction they will follow them around for a day. After that they will get lazy and sleep. Mimics that venture out of their dungeon sometime join the caravan as a pet. 

A other take on the mimics companionship from the comments: "people would be absolutely frightened to know how many mundane objects they use almost on a daily basis are actually "inert" mimics. dungeon gatherers know how to gently sing them awake. once per day (or something like that) dg can awaken a mimic from its inert state. there must be suitable object nearby for this to work. awakened mimic will be grateful and will serve the dg that sung it into awareness for a day before wandering off to do mimicy things."


7 comments:

Dungeons and Possums said...

This is wonderful stuff, Evlyn! I love the gentle mystique of these ladies, and the art is so sweet and fitting. Great job! I will play one of these in my next b/x game as a player.

Anne said...

These remind me of the Dungeon Hacker you drew awhile ago. Maybe when Dungeon Hackers get a little older and start settling down, they mature into Dungeon Gatherers?

http://chaudronchromatique.blogspot.com/2016/02/dungeon-hacker-dealing-with-ghost.html

Anonymous said...

great! i would just re-do mimic ability to something like:

people would be absolutely frightened to know how many mundane objects they use almost on a daily basis are actually "inert" mimics. dungeon gatherers know how to gently sing them awake. once per day (or something like that) dg can awaken a mimic from its inert state. there must be suitable object nearby for this to work. awakened mimic will be grateful and will serve the dg that sung it into awareness for a day before wandering off to do mimicy things.

i think this would give it more of a "settled" feel to this power.

btw, i love goblin enchantress class!

shutteredroom said...

I'm very glad that this is now in the world; this is hot chocolate and roses for my lockdown mood.

Evlyn said...

Good idea. :)

Goblinist said...

Heartwarming!

Dan said...

Yeah I would play this game.